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Issue created by Андрей Коробер as Bitbucket Issue #126 on 2017.03.11 18:05. Gradient.cs:
protected override void Start() { targetGraphic = GetComponent<Graphic>(); }
should be changed to:
protected override void Awake() { targetGraphic = GetComponent<Graphic>(); }
because if gameobject is inactive on start, targetGraphic will not be setup, but ModifyMesh can be called when gameobject will become active.
The text was updated successfully, but these errors were encountered:
On 2017.03.12 10:45, @SimonDarksideJ commented: Moved Initialize from Start to Awake to resolve #126
Referenced by ec31c8b
Sorry, something went wrong.
On 2017.03.12 10:45 @SimonDarksideJ modified issue: status changed new → resolved
new
resolved
On 2017.03.12 10:46, @SimonDarksideJ commented: Accepted
Merged in fix/infinitescrollcontentsize (pull request #126)
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Fix/infinitescrollcontentsize
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Issue created by Андрей Коробер as Bitbucket Issue #126 on 2017.03.11 18:05.
Gradient.cs:
should be changed to:
because if gameobject is inactive on start, targetGraphic will not be setup, but ModifyMesh can be called when gameobject will become active.
The text was updated successfully, but these errors were encountered: