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工作流: 更改子模块编译方式 #464

Merged
merged 20 commits into from
Sep 12, 2024
Merged

工作流: 更改子模块编译方式 #464

merged 20 commits into from
Sep 12, 2024

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Controllerdestiny
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详细说明

<-懒得写其实也没事->

PR 自查表

添加插件

  • 插件已加入解决方案 (Plugin.sln)
  • 插件项目已导入template.targets ()
  • 插件信息已加入仓库文档 (README.md)
  • 插件的文件夹名字和插件的插件项目名字一样 (XXX/XXX.csproj)
  • 添加插件单独的README.md文件 (XXX/README.md)
  • 插件可以正常工作

更新插件/修复BUG

  • 插件已修改版本号
  • 更新插件README.md中的更新日志
  • 插件可以正常工作

其他

  • ❤️熙恩我喜欢你

Note

没用的选项自行删掉哦~

@LaoSparrow
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LaoSparrow commented Sep 10, 2024

生成出来的 Plugin.zip 没有把 Yaaiomni.dll 包进去
(byd 原来是看错插件名了,我还以为插件名是 Yaaiomni.dll,我说怎么没看到)

@Controllerdestiny
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生成出来的 Plugin.zip 没有把 Yaaiomni.dll 包进去

有个插件引用了,会被自动复制到Plugin里

@Controllerdestiny
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生成出来的 Plugin.zip 没有把 Yaaiomni.dll 包进去

我还是写个自动复制的吧

@LaoSparrow
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LaoSparrow commented Sep 10, 2024

<Reference> 加个 <Private>True</Private> 的tag就行了

@Controllerdestiny
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<Reference> 加个 <Private>True</Private> 的tag就行了

思考,我在考虑那种没有引用的子模块,比如说Crossplay

@LaoSparrow
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LaoSparrow commented Sep 10, 2024

还是在Submodules目录里放个构建脚本吧
脚本隔壁放个json指定下构建指令和目录之类的

@Controllerdestiny
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还是在Submodules目录里放个构建脚本吧 脚本隔壁放个json指定下构建指令和目录之类的

之前确实这么想的

@Controllerdestiny
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还是在Submodules目录里放个构建脚本吧 脚本隔壁放个json指定下构建指令和目录之类的

之前确实这么想的

开整

@Controllerdestiny
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还是在Submodules目录里放个构建脚本吧 脚本隔壁放个json指定下构建指令和目录之类的

OK康康

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@Controllerdestiny Controllerdestiny added this pull request to the merge queue Sep 12, 2024
Merged via the queue into master with commit cdb96bc Sep 12, 2024
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@Controllerdestiny Controllerdestiny deleted the submodel branch September 13, 2024 19:39
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4 participants