-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Fabien Benetou edited this page Jul 16, 2015
·
50 revisions
Welcome to the OpenTechSchool WebVR Materials wiki! This page will gather the materials required to participate to a workshop on WebVR. The workshop will be free and take place in Brussels, Belgium in May, June or July 2015.
- Beginner : Discovering WebVR (estimated total time 30 minutes)
- Intermediate : Creating for WebVR (est. total time 130 minutes but target of 4 hours total)
- Hardcore : Contributing to WebVR infrastructure (est. total time ∞ minutes)
- results of discussion of Wednesday evening 8/4/2015
- Participating to the webVR revolution
- emphasis on lessons learned
- http://www.meetup.com/Web-VR/ apparantly no video but slides for some presentations and articles
- http://www.slideshare.net/auradeluxe/up-and-running-with-web-vr-fall-2014
- Oculus best practices https://support.oculus.com/hc/en-us/articles/201721313-Where-can-I-find-the-Best-Practices-Guide-
- https://air.mozilla.org/virtual-reality-the-web-next-steps/
- make a dedicated generator http://yeoman.io/generators/ and/or a VM
- bring multiple headsets, consider a "bulk" order 1 week ahead
- map the community (Chrome, MozVR, /r/webVR , etc) aka "Who is WebVR" e.g. https://medium.com/@mccannatron/virtual-reality-vr-market-ecosystem-map-e6090af2e2af
- hardware developpers e.g. Facebook formely known as Oculus, HTC
- language developpers e.g. Javascript
- browsers developpers e.g. Google Chrome, Mozilla Firefox
- standard developpers e.g. webGL, webVR e.g. http://mozvr.github.io/webvr-spec/webvr.html
- 3D framework developpers e.g. ThreeJS
- webVR framework developpers e.g. SceneVR, THREEX
- content distributor e.g. Valve SteamVR, Google Cardboard
- content creators e.g. Tatiana Plakhova and others
- add to https://github.com/OpenTechSchool-Brussels after following the appropriate template http://www.meetup.com/OpenTechSchool-Brussels/pages/How_to_start_a_workshop/ and https://github.com/OpenTechSchool-Brussels/material-template
- notify not just the local OTS chapter but also related communities e.g. Be.VR, iMAL, HSBXL, URLAB, JS Meetups (local Ember, Meteor, AngularJS, NodeJS, front-end groups), etc
- resources to use
- ThreeJS http://threejs.org with docs http://threejs.org/docs/
- MozVR prototyping recommendations http://mozvr.com/posts/quick-vr-prototypes/
- SceneVR http://www.scenevr.com/
- Interactive 3D Graphics Course With Three.js https://www.udacity.com/course/cs291
- http://webGLfundamentals.org
- Yeoman for Three.js https://www.udemy.com/yeoman-for-threejs/
- prefer very well documented code like http://mozvr.github.io/vr-web-examples/mockups-on-cylinders/
- http://webglstats.com
- consider the OTS Processing workshop
- at the very least propose a short diff only for people who did participate to that workshop to be able to benefit from it
- calendar
- Be.VR
- http://vrjam.challengepost.com
- editors
- WYSIWYG-ish http://threejs.org/editor/
- code overlay http://mrdoob.com/projects/htmleditor/
- webGL Shader http://www.clicktorelease.com/blog/live-webgl-shader-editor
- Oculus compatible live coding http://robert.kra.hn/projects/live-programming-with-three-and-webvr
- available hardware
- output : Fabien's ColorCross + smartphone, Pierre's DK1
- input : Fabien's bluetooth selfie shutter, Roman's Playstation bluetooth joysticks, Roman's bluetooth keyboards
- reddit suggestions
- http://www.reddit.com/r/WebVR/comments/30hw6e/preparing_an_opentechschool_workshop_on_webvr_in/
- http://www.reddit.com/r/virtualreality/comments/311j0w/lessons_learned_for_a_small_vr_workshop/