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Currently it seems that the outline thickness remains constant in world coordinates even if the avatar is scaled up or down.
It would be better to scale the outline thickness in the vertex shader based on the transform so the model can be scaled without distorting its outline.
The text was updated successfully, but these errors were encountered:
Currently it seems that the outline thickness remains constant in world coordinates even if the avatar is scaled up or down.
It would be better to scale the outline thickness in the vertex shader based on the transform so the model can be scaled without distorting its outline.
The text was updated successfully, but these errors were encountered: