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Issues: V-Sekai/godot-vrm
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Use multi-root where possible to avoid the unused nodes
bug
Something isn't working
#116
opened Nov 4, 2024 by
fire
Seeing some extraneous MeshInstance3D in the output
bug
Something isn't working
#115
opened Nov 4, 2024 by
fire
Having trouble exporting some vrms without losing the face
bug
Something isn't working
#114
opened Nov 4, 2024 by
fire
VRM has made three changes recently
enhancement
New feature or request
#113
opened Nov 4, 2024 by
fire
MTOON shader is not receiving shadows
enhancement
New feature or request
#110
opened Oct 6, 2024 by
alacamda
Provide documentation with how to downgrade VRM1
documentation
Improvements or additions to documentation
#106
opened Jul 25, 2024 by
fire
Layer Masks Set to Erroneous Value Regardless of Import Settings
bug
Something isn't working
#100
opened Mar 18, 2024 by
stultvox
Errors thrown when loading models in background thread
bug
Something isn't working
#99
opened Mar 12, 2024 by
robertdhernandez
Replacement for Godette-chan and AliciaSolid_vrm-0.51 models
enhancement
New feature or request
#90
opened Jan 12, 2024 by
fire
Apply model scale to outline thickness
enhancement
New feature or request
#73
opened Sep 7, 2023 by
lyuma
VRMC_node_constraint malfunctions on some rigs
bug
Something isn't working
#71
opened Aug 4, 2023 by
lyuma
Import currently forces Basis Universal which is buggy in Godot 4.0 and 4.1
bug
Something isn't working
#68
opened Jul 17, 2023 by
lyuma
Importing VRM causes "Basis universal cannot unpack level 1" errors
bug
Something isn't working
#58
opened Mar 23, 2023 by
uguu-org
Models look grey in shadow in Blender exports with shade texture unassigned
bug
Something isn't working
#36
opened Mar 14, 2022 by
lyuma
MToon: Substance designer workflow
enhancement
New feature or request
#13
opened May 26, 2021 by
fire
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