🚧 Caution: In active development, new builds may break. Current nightly editor builds are available at nightly.link - Github.
V-Sekai is an open-source project that aims to bring social VR/VRSNS/metaverse components to the Godot Engine, including:
- A generic multiplayer framework with VoIP support
- Tools for loading and generating arbitrary user-generated content from the Godot Engine.
- Avatar support with inverse kinematics.
The project is split in three main components:
- Game client: V-Sekai/v-sekai-game
- Map editor: V-Sekai/world-godot
- Server backend: V-Sekai/uro
Regular users will only need the game client to access VR spaces.
V-Sekai is still in a pre-release state. We don't offer any standalone builds for regular users.
If you are a developer or want to experiment we provide builds for our custom Godot editor via Github Actions at nightly.link - Github. Older stable builds "groups-4.2" are available at our former main editor repository.
You can clone this repository and import in the editor to get started. See How to contribute for more instructions.
Some files are provided in parts as split zip archives (.zip.001 .zip.002...). To extract them download all same name parts, move them to a folder and extract the .zip.001 file with software like 7-zip.
This project is highly experimental and still being evaluated for security. Hosting public instances is not recommended.
We're happy to accept pull requests for features and bug fixes.
- Website: 🔗https://v-sekai.org/
- X (Twitter): 🔗https://x.com/vsekaiofficial
- Discord:
You can find our issues and suggestions at the documentation website.
V-Sekai requires our custom Godot Engine fork. For information about building the Godot Engine, see the official documentation.
Distributed under the MIT License. See LICENSE
file for more information.