VUEngine
We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.
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- Virtual-C-Language-Support Public
Full language support for Virtual C, VUEngine's C dialect, providing syntax highlighting, bracket matching, folding and Intellisense.
VUEngine/Virtual-C-Language-Support’s past year of commit activity - VUEngine-Showcase Public
Showcase project to be used as the foundation for learning about VUEngine's concepts and capabilities.
VUEngine/VUEngine-Showcase’s past year of commit activity - VUEngine-Plugins Public
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
VUEngine/VUEngine-Plugins’s past year of commit activity - VUEngine-Video-Player Public
25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.
VUEngine/VUEngine-Video-Player’s past year of commit activity