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add set_animation_continue() to animatedsprite #18

add set_animation_continue() to animatedsprite

add set_animation_continue() to animatedsprite #18

Triggered via push November 16, 2023 11:23
Status Failure
Total duration 5m 42s
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Matrix: build-windows
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4 errors
Template (target=release, tools=no): modules/gdnative/gdnative_api_struct.gen.cpp#L850
'initializing': cannot convert from 'godot_string (__cdecl *)(const godot_string *,godot_bool)' to 'godot_string (__cdecl *)(const godot_string *)'
Template (target=release, tools=no)
Process completed with exit code 2.
Editor (target=release_debug, tools=yes): modules/gdnative/gdnative_api_struct.gen.cpp#L850
'initializing': cannot convert from 'godot_string (__cdecl *)(const godot_string *,godot_bool)' to 'godot_string (__cdecl *)(const godot_string *)'
Editor (target=release_debug, tools=yes)
Process completed with exit code 2.