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make spriteframes editor stay open #24

make spriteframes editor stay open

make spriteframes editor stay open #24

Workflow file for this run

name: ☁ Server Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.5
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_mono_enabled=yes mono_static=yes mono_glue=no
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-server
cancel-in-progress: true
jobs:
build-server:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Linux Headless w/ Mono (target=release_debug, tools=yes)
cache-name: server-editor-mono
target: release_debug
tools: true
- name: Linux Server w/ Mono (target=release, tools=no)
cache-name: server-template-mono
target: release
tools: false
steps:
- uses: actions/checkout@v3
- name: Linux dependencies
shell: bash
run: |
# Azure repositories are not reliable, we need to prevent azure giving us packages.
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# The actual dependencies
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: server
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}