Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Grand Theft Auto V (271590) #37

Open
CodingKoopa opened this issue Aug 22, 2018 · 1,681 comments
Open

Grand Theft Auto V (271590) #37

CodingKoopa opened this issue Aug 22, 2018 · 1,681 comments
Labels
Game compatibility - Unofficial Games not expected to work without issues Regression Confirmed working on an older version of Proton

Comments

@CodingKoopa
Copy link

I got the Rockstar Social Club launcher to work from Steam Play after running the Winetricks corefonts verb, but the game always crashes for me on startup, regardless of whether I have esync or DXVK disabled. I have tried running the game in the built in safe mode as well. Curiously enough, there have been reports of the game working with Proton for other people.

Whenever the game crashes, the launcher catches it, and prompts to try again. This stack trace is printed to the console as well.

Info:

  • Distribution: Arch
  • CPU: AMD Ryzen 3 1200
  • GPU: Nvidia GeForce GTX 1050 Ti
  • GPU Driver: Proprietary
  • GPU Driver Version: 396.51
@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Aug 22, 2018
@Guy1524
Copy link
Contributor

Guy1524 commented Aug 22, 2018

This game does work on wine staging w/o proton, so it may be a wine staging patch proton needs.

@Yrds
Copy link

Yrds commented Aug 22, 2018

Do you installed all the prerequisites to run proton, like vulkan driver? Link here

@CodingKoopa
Copy link
Author

My graphics driver version is the recommended version there, yes.

@dennisblokland
Copy link

its something with proton. wine + dxvk manually works great.

@Dark-Schnitzel
Copy link

Elementary OS 0.4.1 (Based Ubuntu 16.04)
Mesa 18.0.5
RX 580
Proton 3.7

Tried to Install Corefonts to the default Wineprefix via Winetricks, this seems to work, all Fonts in the Launcher are visible.

Login with Socialclub works, but launcher loads for a infinte time until i manually kill it. Same Thing for Launching GTA Online

@kisak-valve
Copy link
Member

GTAV launcher doesn't end/game does not start

Issue transferred from #375.
@rkunschke posted on 2018-08-24T10:09:57:

If i use the online mode the launcher says i am logged in but the launcher does not close. After some time time everything crashes.
In offline mode the launcher does not crash but it does not end too. The GTAV .exe launches but it does nothing.
No errors just nothing.


@arzardk commented on 2018-08-24T10:19:03

You need to attach game log file and your system specs via github gist to this issue. You can obtain log file if you running Proton with user settings, which you can find in your /home directory. Path to this folder is something like this /home/arzardk/.steam/steam/steamapps/common/Proton 3.7. In this folder you find file called user_settings.example.py or something similar. Just rename it to user_settings.py and run your game again. You can find log file in your /home directory after that. For system specs just copy-paste your system information from Steam to github gist and paste link here.


@rkunschke commented on 2018-08-24T10:30:05

Okay thnk you:
https://gist.github.com/rkunschke/7dd1b363bd572d8cdb50b53090e16181
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3700 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Linux 4.x (64 bit)
Kernel Name: Linux
Kernel Version: 4.18.4-zen1-1-zen
X Server Vendor: The X.Org Foundation
X Server Release: 12001000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-beta-release_2018-06-14

Video Card:
Driver: NVIDIA Corporation GeForce GTX 980 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 396.54
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x17c8
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 6270 x 2160
Primary Display Size: 20.51" x 11.54" (23.50" diag)
52.1cm x 29.3cm (59.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6144 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: 20K2

Memory:
RAM: 11954 Mb

Miscellaneous:
UI Language: English
LANG: C
Total Hard Disk Space Available: 225582 Mb
Largest Free Hard Disk Block: 14577 Mb
VR Headset: None detected

Recent Failure Reports:


@vanyasem commented on 2018-08-24T10:38:39

Install corefonts using winetricks to workaround that issue


@vanyasem commented on 2018-08-24T10:39:07

Seems like a duplicate of #37


@rkunschke commented on 2018-08-24T10:41:49

Yes it is as you say so. Will installing something with winetricks change it for proton? I don't even have installed wine

@AlexeyProkhin
Copy link

I have the same issue with my Nvidia 1070 card. I discovered from logs the crash happens because of missing nvapi64.dll. Disabling the library via winecfg did not help, so I had to resort to changing device id as described in https://github.com/doitsujin/dxvk/wiki/Configuration.
The game launches now and works with a decent frame rate.

This is exactly how I managed to make the game work:

  1. Created gta_dxvk.conf file:
dxgi.customDeviceId = E366
dxgi.customVendorId = 1002
  1. Went to the game properties and set launch options:
DXVK_CONFIG_FILE=/path/to/gta_dxvk.conf %command%

By the way, wine-staging has a stub implementation for nvapi and nvapi64. So I guess this is why a lot of people reporting gtav working with wine and dxvk without an issue.

@kisak-valve kisak-valve changed the title Grand Theft Auto V: Crash on startup Grand Theft Auto V: Crash on startup (271590) Aug 24, 2018
@rkunschke
Copy link

rkunschke commented Aug 24, 2018

Thanks too this fix the game launches now :) But it did not end loading ("loading story")
It did not hang or crash it just doesn not stop loading. I waited about 15 Minuits. i will try it again and look in the Steamlog and post it.
EDIT:
Lots of DLL Stuff here. Im not very into wine so i do not realy know what to do :/
https://gist.github.com/rkunschke/92482d2d515ea7c1eaafaa13c6d374fa

@mimattr
Copy link

mimattr commented Aug 24, 2018

@CodingKoopa Not tested Proton but can confirm both GTA V and GTA Online function as expected using DX11 on Ubuntu 16.04 LTS (x64) with Wine Staging 3.14 and DXVK 0.70:

Steam System Information

Additionally used:

  • winetricks corefonts directx9 vcrun2012 win7
  • export WINEDLLOVERRIDES="msdmo=b"

Hope that helps.

@bjo81
Copy link

bjo81 commented Aug 24, 2018

On Arch GTA V also fails with Proton, but runs with Wine Staging 3.14 and DXVK 0.70 without any additions.

CPU: AMD FX 6300
GPU: AMD RX 460

@CodingKoopa
Copy link
Author

CodingKoopa commented Aug 25, 2018

I can confirm that:

  • On Wine Staging 3.14, after running the Winetricks corefonts and steam verbs in a clean 64-bit prefix, the game is able to start up, and go in-game. In-game, the world looked too bright, so I changed the graphics backend of the game from Direct3D11 to Direct3D10. Doing so fixed the issue - as this is likely an isolated WineD3D issue, I reverted it back to D3D11 and moved on.
  • On the same version of Wine, and the same prefix, after installing DXVK 0.70, the game is able to start up, and go in game. The game is slow and the log is spammed with 00fe:err:nvapi:NvAPI_D3D11_SetDepthBoundsTest Failed to get wined3d device handle!, which the configuration suggested by @AlexeyProkhin fixed (it's worth noting that another solution I was advised to try was to disable NVAPI.).
  • On Proton, after running the corefonts verb, and using the configuration suggested by @AlexeyProkhin, the game is able to start up, and go in-game. The game's FPS in the low 20s (faster than before), and the log is no longer spammed with the message, presumably due to NVAPI being bypassed.

tl;dr: @AlexeyProkhin's workaround worked for me. Cheers.

@insunaa
Copy link

insunaa commented Aug 25, 2018

@AlexeyProkhin's workaround for proton works here as well

  • 396.51.02
  • MS fonts installed

I do get some stutters at regular intervals, that I do not get using wine+dxvk on their own.

@jkhsjdhjs
Copy link

jkhsjdhjs commented Aug 25, 2018

Had to use @AlexeyProkhin's workaround and install corefonts using WINEPREFIX=/path/to/steam-library/steamapps/compatdata/271590/pfx winetricks corefonts to make the game window appear.

Then the game hung up at "Initializing Social Club..." (after the rockstar logo appeared) and showed Social Club Error (Error: 17) after a while. Afterwards I tried to launch it using Proton 3.7-4 Beta and couldn't get past the Rockstar Logo, the game crashes after 5 seconds. I then switched back to Proton 3.7-3, game still crashing. I validated my game files and as this didn't help I redownloaded and reinstalled GTA, again with the workaround and by installing corefonts using winetricks. But I can't get past the Rockstar Logo anymore.

Anyone with the same problem and maybe with a solution?

The steam log that was created by renaming user_settings.sample.py to user_settings.py in <steam library>/steamapps/common/Proton 3.7 can be found here: https://gist.github.com/jkhsjdhjs/209e2e2436453184a036f63c014baed6

EDIT: Sadly installing dxvk 0.70 didn't change anything.
EDIT2: I'm on Arch Linux 4.18.4 with an i5-7600K and a GTX660 with nvidia 396.54.

@steve-todorov
Copy link

Guys, I was able to successfully start gta on my ubuntu. What I did was:

  • installed winetricks (as well as wine so I can then add the corefonts)
  • installed latest dxvk 0.70 in the "wine vm" where gta is installed (that's usually in /path/to/library/steamapps/compatdata/271590/pfx)
  • made sure I was running the latest nvidia 396.* drivers
  • made sure I was running Mesa 18.2
  • applied @AlexeyProkhin's workaround as well

There are some issues with the game i.e. sometimes the mouse can escape the game container or the game won't actually "exit" when you quit so you have to kill it, but for the better part it's working quite well, considering this is an early beta. I didn't expect it to even start.

@c1349887
Copy link

c1349887 commented Aug 26, 2018

Hello. And I have such problem.Corefonts has established through Winetricks, NVIDIA 396.54 drivers
default

@rrivecatt
Copy link

rrivecatt commented Aug 26, 2018

I had an issue where the game wouldn't launch past the Social Club launcher, and the fix provided by @AlexeyProkhin seemed to get it to at least launch, for what I'm assuming is an issue with the Rockstar Social club, the splash screen progresses to the part of where it's supposed to show, but instantly crashes.
Part where it's supposed to show, as in it sometimes crashes at the rockstar logo, or hangs before the loading begins.
After it crashes, it hangs on:
image
I'm running Arch, and had success getting it to run on wine + dxvk (albeit small bugs with the visuals, but still got it running). I've also tried the extra step from @steve-todorov to no luck. Anybody else experiencing this?

@insunaa
Copy link

insunaa commented Aug 26, 2018

@c1349887 You don't have corefonts installed. Either install the corefonts winetricks package or find another way to get microsoft compatible fonts on your system.

@Lemai-zz Can you provide system information? Which graphics driver do you use?

@steve-todorov
Copy link

@Lemai-zz try:

export WINEPREFIX=/path/to/library/steamapps/compatdata/271590/pfx
winetricks --gui

Then select default prefix, install a font and finally corefonts. If that doesn't do the trick - I don't know... :/

@insunaa
Copy link

insunaa commented Aug 26, 2018

People... Provide information if you want help. Just knowing that you run Steam and GTA V isn't enough to troubleshoot...

@ghost
Copy link

ghost commented Aug 26, 2018

@d3rrial @c1349887 said he has corefonts installed.

So do I and it's still not going past that social club window. (Using Archlinux, Mesa, Amd GPU)

@insunaa
Copy link

insunaa commented Aug 26, 2018

@unmoving Then his corefonts installation didn't take. This has all the signs of missing MS fonts.
Can't help for AMD issues, unfortunately, I'm on nvidia and I didn't experience the same problem you have with nvidia yet.

@legluondunet
Copy link

Use
winetricks --force corefonts
to be sure coreonts is intalled in your prefix.

@rrivecatt
Copy link

rrivecatt commented Aug 26, 2018

@d3rrial Hey, apologies for not being as thorough as I can be. The packages I have installed are nvidia-396.54-1 along with mesa-18.1.7-1 (if it really matters). I do have corefonts installed, and again running Arch lol.
image
Along with a GTX 770. If there's anything I'm missing, I'm totally willing to provide.
@steve-todorov Unfortunately, that gave no luck for some reason. I'm going to keep troubleshooting myself because this is just weird.

@BloodyIron
Copy link

Trying to run GTA V through STEAM with Proton, both main and beta.

Get logged into rockstar online, then it tries to load the game, then rockstar social comes back and tells me the game failed to launch, want to try it in safe mode?

Try safe mode, same thing.

Kind of annoying since I already had it running in a Lutris setup with DXVK 0.70 + WINE 3.13-staging (and earlier versions previously).

  • Ubuntu 18.04
  • GTX 960 396.54
  • XFCE4 + Compiz, 3x1920x1080
  • i7 980x
  • Asus Xonar DGX

@vanyasem
Copy link

Have you applied the DXVK workaround mentioned above? @BloodyIron

@wUFr
Copy link

wUFr commented Aug 27, 2018

Got GTA V working on Elementary OS 5 (beta)

installed packages: llvm clang and i am pretty sure i had corefonts installed from before
driver: Nvidia 396 (it actually ran on 390 too, but had some framerate issues)

specified custom DXVK config in GTA V startup params as @AlexeyProkhin suggested:

image

image

even downscaling works, so i can run on 4K screen with sharp UI etc, while rest is rendered at 1080p

In game i had to use Nvidia PCSS shadows tho, otherwise shadows would be all weirdly rendered, which tanked FPS on my 970 into 30-40s, but it runs stable, played for few hours without crash, until someone sent me message on steam, which minimized the game and that made it crash :D

@BloodyIron
Copy link

@vanyasem have just been doing "vanilla" (gui beta opt in) testing methods, no modifications. Been leaving that to Lutris previously.

@WildPenquin
Copy link

For those who have an early crash / exit to desktop, i.e. at the launcher window / Rockstar-outline logo stage - I believe it's a race condition, triggered only if the game is on a fast SSD (i.e. something happens out of sequence since the game loads too fast -> the game crashes to desktop very early in the loading process).

My experience: I used to have an SSD cache, but by removing it the game started working a again. Moving the installation to a fast NVMe SSD, it fails again (reliably). Moving it back to a slow mechanical HDD (not cached by an SSD) it starts again (reliably!)! On my setup this seems 100% reproduceable (of course moving the installation around takes quite some while and is a bit tedious, so it's unlikely I will test again, but I did try a few times on fast and slow media).

Hope this helps some users, though I can see there are multiple seemingly different problems here. It is even possible someone finds the real problem and fixes this for SSD users, too =).

@SmileYik
Copy link

SmileYik commented Dec 18, 2023

Replying to #37 (comment)

Thanks for share your experience, but seem not suits for me. QwQ

Actually, my game used be placed in my HDD, and in few months ago, it is playable. But when i launch game this months, it is crashed at the intro video. So i downloaded game again and place it to my SSD, and has the same issue.

I am don't know why. And i think maybe it is my system problem or something. QwQ

@lrusak
Copy link

lrusak commented Feb 1, 2024

Having an issue now that the Rockstar games launcher dropped support for Windows 7 and 8.1. I tried cleaning the prefix and setting it to win10 using protontricks but the launch starts then eventually gives up.

EDIT: I seem to have got it to work using the launch option PROTON_NO_D3D12=1

@felimwhiteley
Copy link

How I changed my default Windows for it. My Steam install is on a different location so usually replace /bigstor/Steam with your homedir/.steam

271590 is the APPID for GTAV

WINEPREFIX=/bigstor/Steam/steamapps/compatdata/271590/pfx/ "/bigstor/Steam/steamapps/common/Proton 8.0/dist/bin/wine64"

This pops up the Wine config and by default Win7 is selected, I just picked Win10 and then worked again no problem.

@leikareipa
Copy link

Looks like my problem since last summer of the Rockstar launcher not being able to connect has been fixed by something. I don't have GTA installed to test but the launcher's working with RDR2 at least and I don't think it was for either a week or two ago.

Besides the recent launcher updates etc. the only thing I did myself now was log into Social Club on my browser and twiddle with some seemingly unrelated settings, but I've done this way back already and at that time it had no effect. A while back I also added -static-libstdc++ to the linker options for my MangoHud build, this was mentioned somewhere on GitHub to help with Proton 8's processes getting hung, which it did, but I can't say whether it had an effect on this issue.

@RunyonChris
Copy link

RunyonChris commented Feb 27, 2024

I have the latest GTA V on Steam and I'm running into the same issue where the game will not open on launch. Rockstar-Games-Launcher.exe seems to be the culprit.

So I am looking for log files and in My Documents/Rockstar Games/Social Club/ipc.log I open it and find:

WARNING: ipc_channel_win.cc(153)] failed to create pipe: 2
WARNING: ipc_channel_win.cc(46)] Unable to create pipe named "rgsc_gameinst_0" in client mode.

The Social Club seems to have installed properly and indicates part of the problem.

So GTA V is trying to created a network named pipe which could be a backdoor if it is not managed properly. Why not just use the network interface instead of a named pipe?

Rockstar-Games-Launcher.exe likely contains some network interface that is not part of the operating system. So when I launch the game Rockstar-Games-Launcher.exe can't find the named piped from the Social Club. Why would Rockstar Games force customers to go through the launcher?

So I try using the No_GTAVLauncher.exe to bypass the Launcher and I am able to launch the game! However, tha game fails to initialize and gives the error code 15. You can look up error code 15 but it basically says the game won't initialize because of the Launcher.

So looking at the Steam console_log.txt file I find the line that says:

LaunchApp changed task to ShowCDKey with "".

So if the Launcher is just trying to authenticate GTA V again it is not passing the CD Key from Steam to GTA V. This is another useless DRM from Rockstar Games with a potential vulnerability with the named pipe from the Social Club integration.

I paid for the game on Steam and I have the CD Key. You can find the CD Key in settings under manage>CD Key.

I hear the GTA V intro music in the background with error code 15. This is Rockstar Games fault because of the CD Key issue. I ALREADY PAID for GTA V using Steam's DRM!

Somebody from Rockstar Games needs to fix the CD Key integration with Steam!

I paid for GTA V back when they were giving bonus money for new purchases and my CD Key is worth $1,350,000 million in the game! I want my Los Santos money back in the game with the CD key I paid for through Steam!

@Robmike27
Copy link

Rockstar overlay is missing a mouse cursor.

Info:
Distribution: Manjaro Linux x86_64
CPU: Intel i7-4790K (8) @ 4.400GHz
GPU: NVIDIA GeForce GTX 980
GPU Driver: Proprietary
GPU Driver Version: 550.90
Proton Version used: Proton 9.0-1

@mungodude
Copy link

Rockstar overlay is missing a mouse cursor.

Info: Distribution: Manjaro Linux x86_64 CPU: Intel i7-4790K (8) @ 4.400GHz GPU: NVIDIA GeForce GTX 980 GPU Driver: Proprietary GPU Driver Version: 550.90 Proton Version used: Proton 9.0-1

The mouse cursor disappearing when opening the Rockstar Social Club Overlay has been a bug for years and occurs in both GTA5 and Red Dead Redemption 2. I remember the cursor sometimes showing the first time the overlay was opened but not showing again if the overlay was closed and reopened, but I'm not sure if that was caused by different proton versions or changes to the games themselves. My own personal workaround for this is to use a keyboard shortcut to run another program to show where the cursor should be. There are a few options for this, for example wimp (Where Is My Pointer), xfce4-find-cursor, highlight-pointer

@etoven
Copy link

etoven commented Jun 17, 2024

Rockstar overlay is missing a mouse cursor.

Info: Distribution: Manjaro Linux x86_64 CPU: Intel i7-4790K (8) @ 4.400GHz GPU: NVIDIA GeForce GTX 980 GPU Driver: Proprietary GPU Driver Version: 550.90 Proton Version used: Proton 9.0-1

This feels like a it could be rockstar launcher issue not a proton issue given that is highly localized to the same launcher.
And the fact that rockstar launcher.... Is rockstar launcher.

@etoven
Copy link

etoven commented Jun 17, 2024

Looks like my problem since last summer of the Rockstar launcher not being able to connect has been fixed by something. I don't have GTA installed to test but the launcher's working with RDR2 at least and I don't think it was for either a week or two ago.

Besides the recent launcher updates etc. the only thing I did myself now was log into Social Club on my browser and twiddle with some seemingly unrelated settings, but I've done this way back already and at that time it had no effect. A while back I also added -static-libstdc++ to the linker options for my MangoHud build, this was mentioned somewhere on GitHub to help with Proton 8's processes getting hung, which it did, but I can't say whether it had an effect on this issue.

I'm still getting random freeze ups and texture streaming issues. GTA has been a bit of a hot mess since rockstar did whatever they did while back ago. Used to be no problems at all.

@waspennator
Copy link

Looks like the latest update introduced battleye for the online mode, seems like they didn't enable Linux support though for it.

@lectrode
Copy link

lectrode commented Sep 18, 2024

Not only did they refrain from enabling proton support in battleye, they're stating on their FAQ that "Steam Deck does not support BattlEye for GTA Online" - which is misleading at best and a flat-out lie at worst, as battleye supports Steam Deck (and any linux distro running steam) just fine (since 3 years ago), as long as the game developer allows it. They seem to be (intentionally or not) blaming the Steam Deck instead of owning up to their decision to block proton support.

@Reidond
Copy link

Reidond commented Sep 18, 2024

can you use "Proton Battle-Eye Runtime" to play online? (can't check myself, but I used it to play arma 3 and arma reforger)

@nikAizuddin
Copy link

can you use "Proton Battle-Eye Runtime" to play online? (can't check myself, but I used it to play arma 3 and arma reforger)

Someone from Gta5Modding Reddit already tried, but still not working.

@AgostinoA
Copy link

Every year they always come up with a new one to break. Of course, they have nothing to do. It was so good as it was...

@lectrode
Copy link

lectrode commented Sep 19, 2024

can you use "Proton Battle-Eye Runtime" to play online? (can't check myself, but I used it to play arma 3 and arma reforger)

If you want reports of it not working for people, there are plenty of reports here. I highly doubt that all of them simply neglected to install that runtime.

But sure, here's some test results:

For me, I already had that runtime installed, but it had been 1-2 months since the last time I played GTA5, and it complained about activation until I reset the compatdata (deleted steamapps/compatdata/271590, or alternatively, game settings (the gear icon) -> Developer -> Delete Proton Files).

After that it activated, but, even with the Proton BattlEye Runtime installed, integrity of game files verified, and a fresh compatdata (for each version tested), online does not work (Story mode does).

Proton 8.0-5:

  • "BattlEye is required to play GTA Online. Please restart Grand Theft Auto V to enable BattlEye" (restarting does nothing)
  • Gives option to launch story mode or online

Proton 9.0-3, Experimental, Bleeding edge (latest and untested...), GE-Proton9-13:

  • "Login to Rockstar Games to play GTA Online" (seems to be signed in with "offline" mode, and the social tab in-game is blank)
  • Notably, these versions skip the selection screen between online and story mode and just load directly into story mode.)

Hmm...I tried reproducing the result I had for 8.0-5 and it's back to throwing an activation error. Seems like the R* launcher was updated to always use offline mode when signing in from Steam Deck (and probably linux in general). Either that or they got tired of seeing my account sign in.

Edit: There was a launcher update. Restored the compatdata I had used to initially test 8.0-5, and the first thing it did was update the launcher (and subsequently throw an activation error). So the latest launcher only works on proton 9.0+, and it restricts you to offline mode.

@davidebeatrici
Copy link

I've not been playing this game for a long time, but I want to help out anyone who's still attempting to have fun.

Someone has already created an initial bypass for this abomination of an "anti-cheat": YimMenu/YimMenu#3697

Enjoy.

@Dannniello
Copy link

I've not been playing this game for a long time, but I want to help out anyone who's still attempting to have fun.

Someone has already created an initial bypass for this abomination of an "anti-cheat":

Please do not advertise cracks and/or cheats mods/tools. In short all GTA5 "menu mods" are cheats when used in online mode.

It will definitely not help Linux/SteamDeck case when TakeTwo/Rockstar will find in logs plenty of attempts to start GTA5 with cracks by Linux users...

@davidebeatrici
Copy link

That's not a crack. It doesn't allow you to play the game without buying it.

I'm fully aware the "mod menu" I linked can be used for cheating and I'm not advocating for that. I see it as a solution for problems that shouldn't exist in the first place (invasive anti-cheat, crashes caused by other players, critical bugs that have been present for years...).

Take-Two/Rockstar have been treating the community like absolute garbage for way too long now and in my opinion don't deserve any sympathy.

In conclusion: using a third-party software to FIX the game and make it playable again is morally correct. Should that be required in an ideal world? Of course not, but how can you expect that to happen when they don't even want to admit they're the ones who broke stuff (and instead point the finger at Valve/Steam)?

@kisak-valve
Copy link
Member

GTA5 online broken due to BEAC

Issue transferred from #8130.
@Krulas posted on 2024-10-01T13:57:13:

Compatibility Report

  • Name of the game with compatibility issues:
  • Steam AppID of the game: 271590

System Information

I confirm:

  • [ X] that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

Battle Eye Anti cheat prevents connecting to online sessions on any Linux based build.

To reproduce this just try to join an online session. It will fail or forcibly remove you within seconds of logging in. Rockstars FAQ says we need submit a report here: https://support.rockstargames.com/articles/33490543992467/Grand-Theft-Auto-Online-BattlEye-FAQ I personally feel like the issue is that they have not permitted Battle eye to run in Linux under proton. The solution should be to enable Battle eye under Linux.

@davidebeatrici

This comment was marked as off-topic.

@supertin
Copy link

supertin commented Oct 1, 2024

I don't know what the future of this game/franchise will be at this point

That's an easy answer from my perspective... I get to keep my money, and they get to lose a sale.
I would encourage others to do the same.

Apologies for continuing off topic discussion.

@davidebeatrici
Copy link

Agreed. If I were Valve, I would put a big warning on the store page.

@liamthexpl0rer
Copy link

Hi guys,
I have installed GTA V and the Proton BattlEye Runtime. I can connect to GTA Online but in the first 5 minutes I get kicked with the error attached on this message. Know someone a fix to this problem?
Screenshot_20241012_120743

@KuJo-Ger
Copy link

KuJo-Ger commented Oct 12, 2024

Rockstar has not activated BattlEye support for Proton. The multiplayer therefore no longer works online with Linux and Proton. Only the singleplayer still works.

@mungodude
Copy link

Hi guys, I have installed GTA V and the Proton BattlEye Runtime. I can connect to GTA Online but in the first 5 minutes I get kicked with the error attached on this message. Know someone a fix to this problem? Screenshot_20241012_120743

That's interesting, it's a different message than I was getting 3 weeks ago when they first added BattleEye, and I was only able to connect for less than 1 minute at that time (I've uninstalled the game since then)
Screenshot_2024-09-19_06-40-01

@ggtylerr
Copy link

ggtylerr commented Nov 10, 2024

I've not been playing this game for a long time, but I want to help out anyone who's still attempting to have fun.

Someone has already created an initial bypass for this abomination of an "anti-cheat": YimMenu/YimMenu#3697

Enjoy.

I can confirm the above that, funnily enough, the way to get online working is through cheating like with YimMenu. I personally couldn't get that working (I tried via "Remote DLL Injector", and got as far as getting the HUD to show up, but all the keybinds are mapped to the same button.) Other menus should still function, though - I've personally had great success with Stand, as its launcher can easily be opened via protontricks. (Do note that Stand is paid, but if you can get your hands on the launcher the BE bypass should still work regardless of a key.)

Of course, this goes without saying, but I'm hoping that in the near future someone does find a way to get BattlEye / online working without having to use these. Regardless of your stance on mod menus, you should not need to use it just to play the game :)

(Also worth mentioning that you do risk your Rockstar account getting banned with these.)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Game compatibility - Unofficial Games not expected to work without issues Regression Confirmed working on an older version of Proton
Projects
None yet
Development

No branches or pull requests