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2.5.0 (sdk 1.8.19) - Fixed Open Binding UI, Added ShowBindingHints
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Changes for 2.5.0

 * Updated sdk header to 1.8.19

 * Fixes the Open Binding UI button. This should now work on all computers as it opens the window in SteamVR instead of through your default browser.

 * Multiple hands can now hover over one interactable.

 * Interactable now has a priority member. Higher numbers will make the interactable preferred when one hand is hovering over multiple interactables.

 * Fixed the SteamVR binding hint ui. This lets you show the user (through a SteamVR interface) what actions are mapped to what bindings in a specified set. See: SteamVR_Input.ShowBindingHints(Action), SteamVR_Input.ShowBindingHints(ActionSet), SteamVR_Input.ShowBindingHints(ActionSet), SteamVR_Input.ShowBindingHintsForActiveActionSets()

 * SteamVR_Behaviour_Skeleton will now initialize SteamVR if a Pose has not already done so.

 * Fixed default binding bug with the index hmd not responding to proximity events (controller type is "indexhmd" not "index_hmd")

 * Fixed bug with the SteamVR_Skeleton_Poser_Editor being offscreen

 * Fixed a bug with the teleport point prefabs being on the wrong layer
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zite committed Nov 7, 2019
1 parent a471e5a commit 29aa1eb
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Showing 175 changed files with 12,164 additions and 12,124 deletions.
30 changes: 15 additions & 15 deletions Assets/SteamVR/Editor/SteamVR_Editor.asmdef
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
{
"name": "SteamVR_Editor",
"references": [
"SteamVR"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
{
"name": "SteamVR_Editor",
"references": [
"SteamVR"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}
14 changes: 7 additions & 7 deletions Assets/SteamVR/Editor/SteamVR_Editor.asmdef.meta

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4 changes: 2 additions & 2 deletions Assets/SteamVR/Extras/SteamVR_LaserPointer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,10 +32,10 @@ private void Start()
if (pose == null)
pose = this.GetComponent<SteamVR_Behaviour_Pose>();
if (pose == null)
Debug.LogError("No SteamVR_Behaviour_Pose component found on this object");
Debug.LogError("No SteamVR_Behaviour_Pose component found on this object", this);

if (interactWithUI == null)
Debug.LogError("No ui interaction action has been set on this component.");
Debug.LogError("No ui interaction action has been set on this component.", this);


holder = new GameObject();
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