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PipeValve
KylianB edited this page Aug 9, 2022
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This comp can be added to any building. It is used to create a valve (similar to switches).
Below, an example of the comp (from Vanilla Chemfuel Expanded), the building need to tick.
<li Class="PipeSystem.CompProperties_PipeValve">
<pipeNet>VCHE_ChemfuelNet</pipeNet>
<!-- Should pipe link with the valve even when closed ? -->
<!-- Default: false -->
<alwaysLinkToPipes>true</alwaysLinkToPipes>
</li>
<li Class="CompProperties_Flickable">
<commandTexture>Things/Item/Resource/Chemfuel</commandTexture>
<commandLabelKey>VCHE_ChemValve</commandLabelKey>
<commandDescKey>VCHE_ChemValveDesc</commandDescKey>
</li>
You will also need to add to your def:
<tickerType>Normal</tickerType>
If you want the switch/valve to have an on and off graphic, use the PipeSystem.Building_PipeValve
thingClass. The off state texture must have the same name, with "_Off" added at the end ("Switch" and "Switch_Off").
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