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[Bug] Fix hustle not applying attack boost (pagefaultgames#3101)
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; | ||
import Phaser from "phaser"; | ||
import GameManager from "#app/test/utils/gameManager"; | ||
import overrides from "#app/overrides"; | ||
import { Species } from "#enums/species"; | ||
import { Moves } from "#enums/moves"; | ||
import { getMovePosition } from "#app/test/utils/gameManagerUtils"; | ||
import { DamagePhase, MoveEffectPhase } from "#app/phases.js"; | ||
import { Abilities } from "#app/enums/abilities.js"; | ||
import { Stat } from "#app/enums/stat.js"; | ||
import { allMoves } from "#app/data/move.js"; | ||
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describe("Abilities - Hustle", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
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beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
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afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
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beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HUSTLE); | ||
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]); | ||
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5); | ||
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); | ||
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5); | ||
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); | ||
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE); | ||
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); | ||
}); | ||
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it("increases the user's Attack stat by 50%", async () => { | ||
await game.startBattle([Species.PIKACHU]); | ||
const pikachu = game.scene.getPlayerPokemon(); | ||
const atk = pikachu.stats[Stat.ATK]; | ||
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vi.spyOn(pikachu, "getBattleStat"); | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); | ||
await game.phaseInterceptor.to(MoveEffectPhase, false); | ||
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); | ||
await game.phaseInterceptor.to(DamagePhase); | ||
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expect(pikachu.getBattleStat).toHaveReturnedWith(atk * 1.5); | ||
}); | ||
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it("lowers the accuracy of the user's physical moves by 20%", async () => { | ||
await game.startBattle([Species.PIKACHU]); | ||
const pikachu = game.scene.getPlayerPokemon(); | ||
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vi.spyOn(pikachu, "getAccuracyMultiplier"); | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); | ||
await game.phaseInterceptor.to(MoveEffectPhase); | ||
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8); | ||
}); | ||
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it("does not affect non-physical moves", async () => { | ||
await game.startBattle([Species.PIKACHU]); | ||
const pikachu = game.scene.getPlayerPokemon(); | ||
const spatk = pikachu.stats[Stat.SPATK]; | ||
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vi.spyOn(pikachu, "getBattleStat"); | ||
vi.spyOn(pikachu, "getAccuracyMultiplier"); | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGA_DRAIN)); | ||
await game.phaseInterceptor.to(DamagePhase); | ||
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expect(pikachu.getBattleStat).toHaveReturnedWith(spatk); | ||
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); | ||
}); | ||
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// Skip until OHKO moves are fixed - it should not be affected by accuracy and evasion stats | ||
it("does not affect OHKO moves", async () => { | ||
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); | ||
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(30); | ||
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await game.startBattle([Species.PIKACHU]); | ||
const pikachu = game.scene.getPlayerPokemon(); | ||
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vi.spyOn(pikachu, "getAccuracyMultiplier"); | ||
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy"); | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); | ||
await game.phaseInterceptor.to(DamagePhase); | ||
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expect(game.scene.getEnemyPokemon().turnData.damageTaken).toBe(game.scene.getEnemyPokemon().hp); | ||
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); | ||
expect(allMoves[Moves.FISSURE].calculateBattleAccuracy).toHaveReturnedWith(100); | ||
}, { skip: true }); | ||
}); |