A VR app where the player must catch all the monsters before the time runs out. The player places the phone in the headset and moves his head to view the forest land. When the button on the Google Cardboard is clicked, a Pokeball is thrown in the direction of view. The aim is to catch the pokemon as in the pokeball must hit the monster to catch it. This game uses all 6 degrees of freedom, the gazeInputModule and raycasts to determine collision.
Gotta catch e'm all!