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A "3D" "rendering" "engine" using Turtle as 2D renderer

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VivekYadav7272/cubegobrr

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cubegobrr

Just wanted to test out my knowledge of linear algebra. So made this, using pure math and pure magic of Rust. All my knowledge comes from 3B1B's amazing playlist on linear algebra. I used no other resource while building it and have only terminological knowledge of the domain of computer graphics outside it.

NOTE: The version of turtle used in this project is a fork of the original one - which is now inactive without any contributions. Its latest published revision (1.0.0-rc.3) has outdated dependencies leading to a critical bug (program crashes during any mouse event). The fork is the mirror of release candidate 4, which never actually got released.

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A "3D" "rendering" "engine" using Turtle as 2D renderer

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