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Team-Capture v0.2-Preview Release

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@Voltstro Voltstro released this 02 Feb 12:39
· 484 commits to master since this release

Team-Capture v0.2-Preview Release

Welcome to TC v0.2-Preview, this is a preview release of v0.2, it contains about half of what is planned for the full 0.2 Release.

This project is in a very early alpha, a lot of things are either broken or buggy, not implemented, or are in the process of being implemented!

Changelog

  • Fix quitting issue caused by Discord Game SDK
  • Enabled Unity Graphics Jobs (multi-threaded rendering)
  • Added -novid launch option
  • Added Localization support
    • Supports English & LolCat
    • Anyone who wants to translate the game to your language, please do!
  • Added custom server ping API (rather than relying on Transport)
  • Switched network transport from Ignorance to KCP2k
  • Added TC network authenticator
  • Partial Linux Support (Game Fully works, Minor issues with console input in headless)
  • Improved Boot Manager
  • Upgraded to Unity’s new input system
  • Scripts now compile to Team-Capture.dll rather than Unity’s default
  • Namespaces have been changed to include Team_Capture
  • Improved ScoreBoard code
  • ScoreBoard will shut now if the user opens the pause menu
  • A SERVERONLINE file is created when the server starts
  • Updated pickups (Now are a scene object with a NetworkIdentity)
  • Pickup’s picked up materials are generated at runtime now
  • Shotgun, Pistol and Rifle’s models and materials got revamped
  • Serilog got updated to 2.10.0
  • Serilog will now use Enrichers.Demystify
  • Got rid of nav bar in Windows Console
  • The GUI Console caret’s position will now correctly be set
  • You can now scroll in the GUI Console
  • Help commands now provides a sorted list
  • A lot of commands got added or changed
  • Loading screen is no longer handled by the Network Manager, and is instead handled by it’s own singleton
  • Loading screen now has a background of the scene if the scene has one
  • Loading screen displays the scene’s name
  • Added MOTDs (Can be disabled both on server and client side)
  • Bullet hole’s ZTest was set to LessEqual
  • Massive changes to Editor Utils and internal API changes also happened

A lot more probs was alos changed, but are mostly internal. Check the commits if you want full details.