Team-Capture v0.2-Preview Release
Pre-release
Pre-release
Team-Capture v0.2-Preview Release
Welcome to TC v0.2-Preview, this is a preview release of v0.2, it contains about half of what is planned for the full 0.2 Release.
This project is in a very early alpha, a lot of things are either broken or buggy, not implemented, or are in the process of being implemented!
Changelog
- Fix quitting issue caused by Discord Game SDK
- Enabled Unity Graphics Jobs (multi-threaded rendering)
- Added
-novid
launch option - Added Localization support
- Supports English & LolCat
- Anyone who wants to translate the game to your language, please do!
- Added custom server ping API (rather than relying on Transport)
- Switched network transport from Ignorance to KCP2k
- Added TC network authenticator
- Partial Linux Support (Game Fully works, Minor issues with console input in headless)
- Improved Boot Manager
- Upgraded to Unity’s new input system
- Scripts now compile to
Team-Capture.dll
rather than Unity’s default - Namespaces have been changed to include
Team_Capture
- Improved ScoreBoard code
- ScoreBoard will shut now if the user opens the pause menu
- A
SERVERONLINE
file is created when the server starts - Updated pickups (Now are a scene object with a
NetworkIdentity
) - Pickup’s picked up materials are generated at runtime now
- Shotgun, Pistol and Rifle’s models and materials got revamped
- Serilog got updated to 2.10.0
- Serilog will now use Enrichers.Demystify
- Got rid of nav bar in Windows Console
- The GUI Console caret’s position will now correctly be set
- You can now scroll in the GUI Console
- Help commands now provides a sorted list
- A lot of commands got added or changed
- Loading screen is no longer handled by the Network Manager, and is instead handled by it’s own singleton
- Loading screen now has a background of the scene if the scene has one
- Loading screen displays the scene’s name
- Added MOTDs (Can be disabled both on server and client side)
- Bullet hole’s ZTest was set to LessEqual
- Massive changes to Editor Utils and internal API changes also happened
A lot more probs was alos changed, but are mostly internal. Check the commits if you want full details.