This program allows to visualize the effect of subsurface scattering and the generation of procedural textures on hands.
Written in C ++ and using the OpenGL API.
- Fast sub surface scatering
- Procedural skin texture
- God rays
Prerequisite: CMake
To build this program, download the source code using git clone https://github.com/Vulpinii/skin-texture
or directly the zip archive.
Then run the launch.sh
shell script.
You can do it manually by following these commands:
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
./program
[instructions coming soon]