Skip to content

Vytek/HazelTestUDPClientUnity

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

HazelTestUDPClientUnity

Unity Test Client Hazel UDP

This is a Networking Demo based on:

Projects used:

Test Example

How to test

  1. Clone this repo: https://github.com/Vytek/HazelTest
  2. Compile project using Monodevelop or Visual Studio 2015.
  3. Start "https://github.com/Vytek/HazelTest/tree/master/HazelUDPTestSuperServer". For example: "mono HazelUDPtestSuperServer.exe".
  4. Build and run Client One. WARNING: Its a default in Unity to pause the game when it's not in focus, you can change this in Edit -> Project Settings -> Player -> Resolution and Presentation -> Run In Background (see: https://forum.unity3d.com/threads/darkrift-fast-and-flexible-cross-platform-networking.320185/)
  5. Run Unity Editor Project for Client Two.
  6. Move cube on screen using runtime gizmo.

Pull requests

  1. [Fork] the project, clone your fork, and configure the remotes.
  2. Create a new topic branch (from master) to contain your feature, chore, or fix.
  3. Commit your changes in logical units.
  4. Push your topic branch up to your fork.
  5. [Open a Pull Request] with a clear title and description.

Licenses

  • Only the code in Assets/Scripts is released under the MIT license
  • Other code libraries in Assets/Libraries all come with their own licenses
  • Any binary resources are more or less there on a "fair use" basis, don't assume that you can just copy and use them

About

Unity Test Client Hazel UDP

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages