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[Port | Tweak] Neuro Stabilization Implant / Имплант Нейро Стабильности #80
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WalkthroughThis pull request introduces significant changes to the handling of subdermal implants within the game. Key modifications include the replacement of the Changes
Possibly related PRs
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Actionable comments posted: 8
🧹 Outside diff range and nitpick comments (15)
Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1)
1-2
: LGTM with a minor suggestion.The structure and content of the localization entries look good. However, there might be a typo in the Russian translation.
Consider changing "стабализации" to "стабилизации" in line 1:
-ent-NeuroStabilizationImplant = имплант нейро стабализации +ent-NeuroStabilizationImplant = имплант нейро стабилизацииResources/Prototypes/_White/Entities/Objects/Misc/implanters.yml (1)
7-7
: Add a newline at the end of the file.The YAML linter has reported a missing newline at the end of the file. While this doesn't affect functionality, it's a good practice to end files with a newline character for consistency and to avoid potential issues with some tools.
Please add a newline at the end of the file:
- type: Implanter implant: NeuroStabilizationImplant +
🧰 Tools
🪛 yamllint
[error] 7-7: no new line character at the end of file
(new-line-at-end-of-file)
Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (1)
1-6
: LGTM! Consider enhancing the description.The entity definition for the NeuroStabilizationImplant looks good. It correctly inherits from BaseSubdermalImplant and has appropriate attributes.
Consider expanding the description to provide more context:
- description: Blocks all incoming stamina damage at a cost of shock. + description: A subdermal implant that blocks all incoming stamina damage at the cost of inducing shock to the user.Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerComponent.cs (2)
1-5
: Component structure looks good, but consider renaming the file.The component is well-structured with appropriate attributes and modifiers. However, there's a naming inconsistency between the file name (NeuroStabilizerComponent.cs) and the class name (NeuroStabilizationComponent).
Consider renaming the file to match the class name:
- NeuroStabilizerComponent.cs + NeuroStabilizationComponent.cs
3-14
: Add XML documentation for better clarity.To improve code readability and maintainability, consider adding XML documentation to the class and its fields. This will help other developers understand the purpose and usage of this component.
Here's an example of how you could document the class and its fields:
/// <summary> /// Represents a component that handles neuro stabilization effects, including electrocution and damage modification. /// </summary> [RegisterComponent] public sealed partial class NeuroStabilizationComponent : Component { /// <summary> /// Determines whether the electrocution effect is enabled. /// </summary> [DataField] public bool Electrocution = true; /// <summary> /// The duration of the electrocution effect. /// </summary> [DataField] public TimeSpan TimeElectrocution = TimeSpan.FromSeconds(1); /// <summary> /// A modifier applied to damage calculations related to this component. /// Values less than 1 reduce damage, while values greater than 1 increase damage. /// </summary> [DataField] public float DamageModifier = 0.66f; }This documentation provides clear explanations for each field and the overall purpose of the component.
Resources/Locale/en-US/_white/store/uplink-catalog.ftl (2)
Line range hint
6-7
: Update the variable name to match the new item name.The item name has been changed from "Betrayal dagger" to "Experimental syndicate teleporter", but the variable name
uplink-betrayal-knife-name
still refers to a knife. Consider updating the variable name to reflect the new item name for consistency.Suggested change:
-uplink-betrayal-knife-name = Experimental syndicate teleporter -uplink-betrayal-knife-desc = Syndicate teleporter, when used, moves 3-8 meters forward. In case of teleportation into a wall, uses emergency teleportation. Has 4 charge. +uplink-syndicate-teleporter-name = Experimental syndicate teleporter +uplink-syndicate-teleporter-desc = Syndicate teleporter, when used, moves 3-8 meters forward. In case of teleportation into a wall, uses emergency teleportation. Has 4 charge.
13-14
: Approve the addition with a minor grammatical suggestion.The addition of the Neuro stabilization implanter aligns well with the PR objectives. The description is clear and concise, explaining the item's functionality effectively.
Consider a minor grammatical improvement in the description:
-uplink-neuro-control-desc = Blocks all incoming stamina damage, compensating for it with a heat damage proportional to the blocked one. +uplink-neuro-control-desc = Blocks all incoming stamina damage, compensating for it with heat damage proportional to the blocked amount.This change improves readability slightly by removing the unnecessary article "a" before "heat damage" and rephrasing the end of the sentence.
Resources/Prototypes/_White/Catalog/uplink_catalog.yml (2)
53-62
: Consider revising the icon and cost for the NeuroControlImplanterThe new listing for the NeuroControlImplanter is well-structured and consistent with other entries. However, there are two points to consider:
The icon currently uses a stamina-related sprite (
/Textures/Interface/Alerts/stamina.rsi, state: stamina5
). Consider using an icon that better represents a neuro control implant for improved clarity.The cost of 2 Telecrystals seems relatively low compared to other items in the catalog (e.g., EMP Flashlight at 3 TC, Betrayal Knife at 10 TC). This might affect game balance. Consider reviewing and potentially adjusting the cost to ensure it aligns with the item's impact on gameplay.
Would you like assistance in selecting a more appropriate icon or determining a balanced cost for this item?
🧰 Tools
🪛 yamllint
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
[error] 62-62: no new line character at the end of file
(new-line-at-end-of-file)
51-62
: Fix formatting issues for consistencyThere are a couple of minor formatting issues that should be addressed:
- The indentation on line 62 should be 4 spaces instead of 2 to maintain consistency with other listings.
- Add a newline character at the end of the file (after line 62) to follow the common best practice.
Here's a diff to fix these issues:
categories: - - UplinkImplants + - UplinkImplants +These changes will improve the overall consistency and adhere to YAML best practices.
🧰 Tools
🪛 yamllint
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
[error] 62-62: no new line character at the end of file
(new-line-at-end-of-file)
Content.Server/DeltaV/Implants/SubdermalBionicSyrinxImplantSystem.cs (2)
32-32
: LGTM! Consider updating the comment.The event subscription change from
ImplantImplantedEvent
toSubdermalImplantInserted
looks good and aligns with the broader refactoring of the implant system.Consider updating the comment "WD EDIT" to provide more context about the change, such as:
// Updated to use SubdermalImplantInserted event as part of implant system refactoring
40-41
: LGTM! Consider updating the comment.The method signature change to use
SubdermalImplantInserted
is consistent with the event subscription update.Consider updating the comment "WD EDIT START" to provide more context about the changes in this block, such as:
// Begin changes for SubdermalImplantInserted event handling
Content.Shared/Implants/SharedImplanterSystem.cs (3)
72-73
: LGTM! Consider adding a comment for clarity.The addition of the
SubdermalImplantInserted
event is a good improvement. It allows other systems to react to the implant insertion, which can be useful for various gameplay mechanics or logging.Consider adding a brief comment explaining the purpose of this event, for example:
// Notify other systems that an implant has been inserted RaiseLocalEvent(implant.Value, new SubdermalImplantInserted(user, target));
151-152
: LGTM! Consider adding a comment for clarity.The addition of the
SubdermalImplantRemoved
event is a good improvement. It allows other systems to react to the implant removal, which can be useful for various gameplay mechanics or logging.Consider adding a brief comment explaining the purpose of this event, for example:
// Notify other systems that an implant has been removed RaiseLocalEvent(implant, new SubdermalImplantRemoved(user, target));
234-258
: LGTM! Consider minor adjustments for consistency.The new
SubdermalImplantInserted
andSubdermalImplantRemoved
classes are well-structured and provide clear information about the implant actions. The use of C# 12 primary constructors and XML comments is good for code clarity and documentation.For consistency, consider the following minor adjustments:
- Use
this
keyword in the property initializers to make it clear they're assigning to the property, not the parameter:public EntityUid User = this.user; public EntityUid Target = this.target;
- Consider making the properties
init
-only for immutability:public EntityUid User { get; init; } = this.user; public EntityUid Target { get; init; } = this.target;These changes would make the classes more robust and consistent with modern C# practices.
Content.Server/_White/Implants/ImplantsSystem.cs (1)
55-58
: Clarify theRevolutionCheck
method's return value in documentationThe summary for the
RevolutionCheck
method does not specify what the boolean return value represents. To improve code readability and maintainability, consider updating the documentation to clearly explain the meaning of the return value (i.e., whethertrue
means to apply theMindShieldComponent
or not).Apply this change to the summary:
/// <summary> -/// Checks if the implanted person was a Rev or Head Rev and remove role or destroy mindshield respectively. +/// Checks if the implanted person is a Revolutionary or Head Revolutionary. +/// Removes the role or destroys the implant respectively. +/// Returns true if the MindShieldComponent should be applied; returns false otherwise. /// </summary>
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (17)
- Content.Server/DeltaV/Implants/SubdermalBionicSyrinxImplantSystem.cs (1 hunks)
- Content.Server/Mindshield/MindShieldSystem.cs (0 hunks)
- Content.Server/_White/Implants/ImplantsSystem.cs (1 hunks)
- Content.Shared/Implants/SharedImplanterSystem.cs (3 hunks)
- Content.Shared/Implants/SharedSubdermalImplantSystem.cs (1 hunks)
- Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerComponent.cs (1 hunks)
- Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerSystem.cs (1 hunks)
- Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/implants/neurostabilization.ftl (0 hunks)
- Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl (1 hunks)
- Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml (0 hunks)
- Resources/Prototypes/_White/Catalog/uplink_catalog.yml (1 hunks)
- Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml (1 hunks)
- Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (1 hunks)
- Resources/Prototypes/_White/tags.yml (1 hunks)
💤 Files with no reviewable changes (3)
- Content.Server/Mindshield/MindShieldSystem.cs
- Resources/Locale/ru-RU/_white/implants/neurostabilization.ftl
- Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
🧰 Additional context used
🪛 yamllint
Resources/Prototypes/_White/Catalog/uplink_catalog.yml
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
[error] 62-62: no new line character at the end of file
(new-line-at-end-of-file)
Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml
[error] 7-7: no new line character at the end of file
(new-line-at-end-of-file)
Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml
[error] 11-11: no new line character at the end of file
(new-line-at-end-of-file)
Resources/Prototypes/_White/tags.yml
[error] 5-5: no new line character at the end of file
(new-line-at-end-of-file)
🔇 Additional comments (20)
Resources/Prototypes/_White/tags.yml (1)
1-5
: LGTM: New tag added correctlyThe addition of the "NeuroStabilization" tag is consistent with the existing structure and aligns with the PR objectives. This change supports the implementation of the neuro stabilization implant feature.
🧰 Tools
🪛 yamllint
[error] 5-5: no new line character at the end of file
(new-line-at-end-of-file)
Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1)
1-2
: Consider reviewing the Russian translation for accuracy and idiomaticity.While the translation conveys the general meaning, it might benefit from a review by a native Russian speaker familiar with the game's terminology.
Specifically:
- "урон по выносливости" (damage to endurance) might not be the most idiomatic way to express this concept in Russian in the context of the game.
- The use of "за счет шока" (due to shock) might need clarification to ensure it accurately reflects the intended game mechanics.
Consider having a native Russian speaker or the localization team review this translation to ensure it accurately and idiomatically conveys the implant's function within the game's context.
Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl (3)
1-1
: LGTM: Correct entity definition and inheritance.The new entity
NeuroStabilizationImplanter
is correctly defined and inherits fromBaseImplanter
, following the proper FTL syntax.
1-3
: Overall: Good addition of NeuroStabilizationImplanter localization.The new entity is correctly defined and localized in Russian, following the proper FTL format. The changes align well with the PR objectives of adding a neuro stabilization implant. However, it's recommended to verify the base description's applicability and the Russian translation's accuracy, particularly the spacing in the suffix.
3-3
: LGTM: Suffix added correctly, but verify Russian translation.The suffix "нейро стабилизация" is added correctly in FTL format. However, it's advisable to verify the Russian translation with a native speaker or translator.
Consider checking if the space in "нейро стабилизация" is necessary or if it should be a single word "нейростабилизация". You may want to consult with a Russian translator or check other similar terms in the codebase:
#!/bin/bash # Description: Check for similar neuro-related terms in Russian localization rg --type ftl "нейро" Resources/Locale/ru-RU/Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml (1)
1-7
: LGTM: New NeuroStabilizationImplanter entity looks good.The implementation of the new
NeuroStabilizationImplanter
entity is consistent with the PR objectives and appears to be correctly structured. It inherits from the appropriate base class and includes the necessary component for the neuro stabilization implant.🧰 Tools
🪛 yamllint
[error] 7-7: no new line character at the end of file
(new-line-at-end-of-file)
Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (1)
7-11
: Components look good. Verify functionality implementation.The SubdermalImplant component and NeuroStabilization tag are appropriate for this entity.
Please verify if additional components are needed to implement the described functionality of blocking stamina damage and inducing shock. This might involve components related to damage modification or status effects.
To help with this verification, you can run the following script to check for similar implementations in other implants:
🧰 Tools
🪛 yamllint
[error] 11-11: no new line character at the end of file
(new-line-at-end-of-file)
Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerComponent.cs (1)
1-14
: Overall assessment: Good structure, needs documentation.The
NeuroStabilizationComponent
is well-structured and uses appropriate C# features. However, there are a few areas for improvement:
- Rename the file to match the class name (NeuroStabilizationComponent.cs).
- Consider using properties instead of public fields for better encapsulation.
- Add XML documentation to improve code clarity and maintainability.
These changes will enhance the overall quality of the code and make it easier for other developers to work with this component.
Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl (2)
13-13
: LGTM! Please verify the translation.The formatting of the new entry for the neuro stabilization implant name is correct and consistent with other entries in the file.
Could you please confirm that "Имплант нейро стабилизации" accurately translates to "Neuro Stabilization Implant" in English?
14-14
: LGTM! Please verify the translation and functionality description.The formatting of the new entry for the neuro stabilization implant description is correct and consistent with other entries in the file. The description appears to provide clear information about the implant's functionality.
Could you please confirm the following:
- The accuracy of the Russian translation.
- That the described functionality ("Блокирует весь входящий урон по выносливости, компенсируя его шоковым зарядом, наносящим урон, пропорциональный заблокированному.") correctly represents the intended behavior of the neuro stabilization implant?
Content.Server/DeltaV/Implants/SubdermalBionicSyrinxImplantSystem.cs (1)
43-48
: LGTM! Verify consistency across the codebase.The changes in the
OnInsert
method look good:
- The
BionicSyrinxImplant
tag check is now performed onuid
.SyrinxVoiceMaskComponent
is correctly added toargs.Target
.- The logic has been simplified by removing the
Implanted
property check.These changes align well with the new
SubdermalImplantInserted
event and the broader implant system refactoring.To ensure consistency across the codebase, please run the following script:
This script will help ensure that the changes made in this file are consistent with changes made elsewhere in the codebase.
✅ Verification successful
Verification Successful
The shell script results confirm that:
- All instances of
ImplantImplantedEvent
have been removed.SubdermalImplantInserted
is consistently used across relevant systems.args.Implanted
is no longer present in the codebase.- The usage of
args.Target
aligns with the refactored implementation.These findings indicate that the changes maintain consistency throughout the codebase.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of SubdermalImplantInserted event and related changes # Check for any remaining uses of ImplantImplantedEvent echo "Checking for remaining uses of ImplantImplantedEvent:" rg --type csharp "ImplantImplantedEvent" # Check for consistent usage of SubdermalImplantInserted echo "Checking for usage of SubdermalImplantInserted:" rg --type csharp "SubdermalImplantInserted" # Check for any remaining uses of args.Implanted echo "Checking for remaining uses of args.Implanted:" rg --type csharp "args\.Implanted" # Check for consistent usage of args.Target echo "Checking for usage of args.Target:" rg --type csharp "args\.Target"Length of output: 112114
Content.Shared/Implants/SharedSubdermalImplantSystem.cs (2)
Line range hint
1-190
: Overall assessment: Changes are minimal and focusedThe modifications to this file are limited to the
ForceImplant
method, where theImplantImplantedEvent
has been replaced withSubdermalImplantInserted
. This change aligns with the PR objectives and maintains the overall structure of theSharedSubdermalImplantSystem
class.The removal of
ImplantImplantedEvent
and its related code (as mentioned in the AI summary) contributes to code cleanliness. However, ensure that this event removal doesn't have unintended consequences in other parts of the codebase that might have been listening for it.To ensure no other parts of the codebase are affected by the removal of
ImplantImplantedEvent
, please run the following script:#!/bin/bash # Search for any remaining references to ImplantImplantedEvent rg "ImplantImplantedEvent" --type csIf any results are found, they may need to be updated to use the new
SubdermalImplantInserted
event or removed if no longer necessary.
125-126
: Approve change with suggestions for improvementThe replacement of
ImplantImplantedEvent
withSubdermalImplantInserted
aligns with the PR objectives. However, there are a couple of points to consider:
The
SubdermalImplantInserted
event is constructed with the target entity passed twice. Is this intentional, or should it be(target, implant)
?Consider adding a comment explaining the purpose of this new event and how it differs from the previous
ImplantImplantedEvent
.To ensure this change is consistent across the codebase, please run the following script:
Content.Shared/Implants/SharedImplanterSystem.cs (1)
Line range hint
1-259
: Overall, good improvements to the implant system.The changes to the
SharedImplanterSystem
class, including the addition ofSubdermalImplantInserted
andSubdermalImplantRemoved
events, enhance the system's functionality and provide better integration points for other systems. The code is well-structured and follows good practices.Consider implementing the suggested minor improvements for clarity and consistency. These changes will make the code even more robust and maintainable.
Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerSystem.cs (4)
14-14
: Confirm Event Subscription LogicEnsure that subscribing to
BeforeStaminaDamageEvent
forNeuroStabilizationComponent
entities is sufficient and does not miss any entities that should also have this behavior. Additionally, verify that no other systems need to handle this event before it is canceled.Use the following script to find other subscriptions to
BeforeStaminaDamageEvent
and assess any potential conflicts:#!/bin/bash # Description: Find all event subscriptions to BeforeStaminaDamageEvent. # Search for all SubscribeLocalEvent calls for BeforeStaminaDamageEvent. Expect: A list of all handlers. rg --type cs 'SubscribeLocalEvent<.*?, BeforeStaminaDamageEvent>'
21-26
: Add Validation for Component PropertiesConsider adding validation to ensure
component.DamageModifier
andcomponent.TimeElectrocution
are within acceptable ranges to prevent unexpected behavior or runtime errors.You can check where these properties are defined and initialized using:
#!/bin/bash # Description: Find definitions and initializations of DamageModifier and TimeElectrocution. # Search for the properties in NeuroStabilizationComponent. Expect: Property definitions with default values or attributes. rg --type cs 'class NeuroStabilizationComponent' -A 10 # Search for any assignments to these properties. Expect: Initialization code or assignments. rg --type cs 'DamageModifier|TimeElectrocution' -A 3
23-25
:⚠️ Potential issueValidate Parameters Passed to TryDoElectrocution
Ensure that the parameters passed to
_electrocution.TryDoElectrocution
are appropriate:
- Voltage Calculation: The voltage is calculated using
(int) MathF.Round(args.Value * component.DamageModifier)
. Confirm thatargs.Value
(stamina damage) multiplied bycomponent.DamageModifier
results in a meaningful voltage value.- Magic Numbers: The parameters
false
,0.5f
,null
, andtrue
are hardcoded. Consider defining these values as constants or making them configurable for easier maintenance.Use this script to review the
TryDoElectrocution
method signature and its typical usage:#!/bin/bash # Description: Retrieve the signature and usage examples of TryDoElectrocution. # Find the method definition. Expect: The method signature. rg --type cs 'void TryDoElectrocution' -A 3 # Find all usages of TryDoElectrocution. Expect: Examples of how it's used elsewhere. rg --type cs '_electrocution\.TryDoElectrocution' -A 3
19-19
:⚠️ Potential issueAssess the Impact of Canceling Stamina Damage
By setting
args.Cancelled = true
, all stamina damage is negated for entities withNeuroStabilizationComponent
. This could have unintended gameplay balance implications or interfere with other mechanics that rely on stamina damage.Run the following script to identify other systems that handle stamina damage and might be affected:
✅ Verification successful
Impact Assessment Complete: No Conflicts Found
Setting
args.Cancelled = true
inNeuroStabilizerSystem.cs
effectively negates stamina damage for entities withNeuroStabilizationComponent
. Based on the analysis, there are no other systems handlingBeforeStaminaDamageEvent
, suggesting minimal risk of unintended gameplay balance issues or interference with other mechanics.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Find all handlers of BeforeStaminaDamageEvent to assess potential conflicts. # Search for methods handling BeforeStaminaDamageEvent. Expect: Identification of other relevant systems. rg --type cs 'void.*\(.*?ref BeforeStaminaDamageEvent args\)'Length of output: 24547
Content.Server/_White/Implants/ImplantsSystem.cs (2)
38-41
: Clarify the logic for applyingMindShieldComponent
afterRevolutionCheck
In the
OnImplantInserted
method, theMindShieldComponent
is only ensured if_tag.HasTag(uid, MindShieldTag)
is true andRevolutionCheck(uid, args.Target)
returnstrue
. However, if the target is a Head Revolutionary,RevolutionCheck
returnsfalse
and theMindShieldComponent
is not applied because the implant is destroyed. Is this the intended behavior? Should theMindShieldComponent
still be applied even if the implant is destroyed due to the target being a Head Revolutionary?
1-75
: Overall implementation looks goodThe
ImplantsSystem
class is well-structured, effectively handling the insertion and removal of subdermal implants with appropriate event subscriptions and component management. The use of dependency injection and adherence to the project's architectural patterns are commendable.
Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl
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Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerComponent.cs
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Content.Shared/_White/Implants/NeuroStabilization/NeuroStabilizerSystem.cs
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (5)
Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (2)
1-11
: LGTM! Entity structure and components look good.The
NeuroStabilizationImplant
entity is well-defined with appropriate attributes and components for a subdermal implant. ThenoSpawn
attribute is correctly set to prevent random generation in the game world.There's a minor grammatical issue in the description. Consider this correction:
- description: Blocks all of the incoming stamina damage at the cost of frying you nerve system a bit each time. + description: Blocks all incoming stamina damage at the cost of frying your nerve system a bit each time.
1-11
: LGTM! Entity structure and components look good.The
NeuroStabilizationImplant
entity is well-defined with appropriate attributes and components for a subdermal implant. ThenoSpawn
attribute is correctly set to prevent random generation in the game world.Consider updating the description for clarity and conciseness:
- description: Blocks all of the incoming stamina damage at the cost of frying you nerve system a bit each time. + description: Blocks all of the incoming stamina damage at the cost of frying your nerve system a bit each time.Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1)
Line range hint
7-8
: Consider the impact of renaming "Betrayal dagger" to "Experimental syndicate teleporter"The name change from "Betrayal dagger" to "Experimental syndicate teleporter" is significant and may impact game balance and player expectations. Ensure that this change aligns with the game design and that all related code and documentation are updated accordingly.
Additionally, the description could be improved for clarity and grammar:
-uplink-betrayal-knife-desc = Syndicate teleporter, when used, moves 3-8 meters forward. In case of teleportation into a wall, uses emergency teleportation. Has 4 charge. +uplink-betrayal-knife-desc = A Syndicate teleporter that moves the user 3-8 meters forward when activated. In case of teleportation into a wall, it uses emergency teleportation. Has 4 charges.Resources/Prototypes/_White/Catalog/uplink_catalog.yml (2)
53-62
: Review the new NeuroControlImplanter listing and fix indentation.The addition of the NeuroControlImplanter aligns well with the PR objective. However, there are a couple of points to consider:
The icon currently uses a stamina-related sprite. Consider using an icon more specifically related to neuro control or implants for better visual representation.
There's an indentation issue on line 62.
To address these points, apply the following changes:
id: NeuroControlImplanter name: uplink-neuro-control description: uplink-neuro-control-desc - icon: { sprite: /Textures/Interface/Alerts/stamina.rsi, state: stamina5 } + icon: { sprite: /Textures/Interface/Misc/brain.rsi, state: brain } # Suggest using a more appropriate icon productEntity: NeuroStabilizationImplanter cost: Telecrystal: 2 categories: - - UplinkImplants + - UplinkImplantsPlease verify if a more suitable icon exists in the project's assets for this implant.
🧰 Tools
🪛 yamllint
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
Action Required: Missing Removal of Uplink Items
The listings for UplinkEmpFlashlight and UplinkExperimentalSyndicateTeleporter are still present in
Resources/Prototypes/_White/Catalog/uplink_catalog.yml
. Please ensure these items are correctly removed to align with the PR objectives and maintain game balance.🔗 Analysis chain
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1-52
: Verify the intentional removal of UplinkEmpFlashlight and UplinkExperimentalSyndicateTeleporter.The listings for UplinkEmpFlashlight and UplinkExperimentalSyndicateTeleporter have been removed from the uplink catalog. Please confirm that this removal is intentional and aligns with the PR objectives. Consider the impact on game balance and available player options.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for any remaining references to the removed items echo "Checking for references to UplinkEmpFlashlight:" rg "UplinkEmpFlashlight" --type yaml echo "Checking for references to UplinkExperimentalSyndicateTeleporter:" rg "UplinkExperimentalSyndicateTeleporter" --type yamlLength of output: 517
🧰 Tools
🪛 yamllint
[warning] 50-50: wrong indentation: expected 8 but found 6
(indentation)
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (8)
- Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl (1 hunks)
- Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml (0 hunks)
- Resources/Prototypes/_White/Catalog/uplink_catalog.yml (1 hunks)
- Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml (1 hunks)
- Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (2 hunks)
💤 Files with no reviewable changes (1)
- Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
🚧 Files skipped from review as they are similar to previous changes (4)
- Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl
- Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl
- Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl
- Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml
🧰 Additional context used
🪛 yamllint
Resources/Prototypes/_White/Catalog/uplink_catalog.yml
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
🔇 Additional comments (2)
Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1)
13-14
: Approve the addition of "Neuro stabilization implanter" with a suggested description improvementThe addition of the "Neuro stabilization implanter" aligns with the PR objectives. However, the description could be improved for clarity.
Consider using the following description as suggested in a previous review:
-uplink-neuro-control-desc = Blocks all of the incoming stamina damage while dealing shock damage instead. +uplink-neuro-control-desc = Blocks all of the incoming stamina damage while dealing shock damage instead.Resources/Prototypes/_White/Catalog/uplink_catalog.yml (1)
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: Summary of changes to uplink catalogThe modifications to the uplink catalog align well with the PR objectives:
- The addition of the NeuroControlImplanter supports the goal of porting the neuro stabilization implant.
- The removal of UplinkEmpFlashlight and UplinkExperimentalSyndicateTeleporter, while not directly related to the stated objectives, may be part of the "minor refactor of implants related to mindslaves" mentioned in the PR description.
These changes contribute to updating the game's item catalog and potentially affect gameplay mechanics related to implants and mind control.
To ensure completeness, please confirm that any necessary updates to related systems or documentation have been made to reflect these catalog changes.
🧰 Tools
🪛 yamllint
[warning] 50-50: wrong indentation: expected 8 but found 6
(indentation)
[warning] 62-62: wrong indentation: expected 4 but found 2
(indentation)
sound: /Audio/Effects/smoke.ogg |
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Add a newline at the end of the file.
To adhere to YAML best practices and prevent potential issues with file processing tools, please add a newline at the end of the file.
Apply this change:
sound: /Audio/Effects/smoke.ogg
+
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
sound: /Audio/Effects/smoke.ogg | |
sound: /Audio/Effects/smoke.ogg | |
Описание PR
Порт импланта нейро стабильности и небольшой рефактор имплантов для майндслейва.
Изменения
🆑 Spatison