Skip to content

An attempt to bring Quake II movement physics to Unity engine.

License

Notifications You must be signed in to change notification settings

WantToSignUp/q2unity

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

q2unity

This project is an attempt to bring Quake II movement physics to Unity engine.

Presentation video: click

screenshot

Important note

The project's goal has been meet and this repository is no longer actively developed. Feel free to ask questions about this implementation if you have any.

Movement support

The project provides a fully functional Quake II movement in Unity while using BSP maps. The entire movement code is based on original id Software's sources and works exactly the same as the original.

Game file support

The project includes a partial support of Q2 BSP map files including textures, lightmaps, collision detection and a few entities. Resources can be loaded directly from Quake II folders or .pak files provided with Quake II installation.

Getting started

In order to play the game you will need the following:

  • Unity 2021.3.23f1
  • A clone of this repository
  • Quake II installation (full version or demo)

When you have all the prerequisites follow these steps to load a map:

  1. Import the project in Unity
  2. Open scene "SampleScene"
  3. Click the Play button
  4. In the Game window go to Settings -> Folders
  5. Provide the full path to your Quake II installation in "Full Quake II game path" field (e.g. C:/Quake2)
  6. Make sure "Mod folder" is set to "baseq2"
  7. Click "Apply and save"
  8. Go back to main menu, hit Play and select a map to load it

About

An attempt to bring Quake II movement physics to Unity engine.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 74.5%
  • ShaderLab 21.9%
  • HLSL 3.3%
  • GLSL 0.3%