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UE4 FPS Double Camera With Separate Field Of View

Render fps weapon model and scene with separate camera using different field of views.

Modern shooters use a double camera setup. One camera with a variable field of view is used for scene rendering and one camera with a fixed field of view is used to render just the weapon model and its animations.

Code files for this tutorial on YouTube

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Fix weapon clipping, separate different field of views, Horizontal+

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