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Add a document for build IDs #183

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43 changes: 43 additions & 0 deletions BuildId.md
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# Build ID
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A Build ID (or debug info ID) is a value that uniquely identifies a build. It
is intended to capture the "meaning" or inputs of the build, and is usually
associated with debug info. So for example, programs compiled from different
sources would have different build IDs, even if their generated code happened to
be the same. A common use case is when a build is created with debug info, and
then the debug info is stripped before distribution and archived by the
developer. If both the distributed and archived version retain the build ID,
then they can be matched, and the distributed version can be debugged or
symbolized.

Because the build ID is usually intended to identify debug info, tools that
transform Wasm binaries will need to decide whether they will preserve, drop, or
recompute the build ID. Generally speaking, if a transformation would invalidate
debug info (for example, by rewriting the code section and changing the code
offsets), then the tool should drop or recompute the build ID. If a tool updates
or regenerates debug info along with its transformation, it should also
generally update the build ID, since the debug info no longer
matches. Conversely, adding custom sections to a binary would generally not
require updating the build ID.

## Build ID Section
The Build ID section is a [custom section](https://webassembly.github.io/spec/core/binary/modules.html#custom-section)
and thus has no semantic effects and can be stripped at any time. It is named
`build_id` and has no restriction on where in the binary it can appear. It
consists of only 2 fields:

| Field | Type | Description |
| ----------- | ----------- | ----------- |
| length | `varuint32` | number of bytes that follow |
| id | `bytes` | sequence of bytes |

Unlike most "string" fields in wasm binaries, the `id` field is arbitrary binary
data and is not required to be valid UTF-8.

## Implementation Notes
The exact size and method of generating the build ID is unspecified, other than
that it should be unique. LLVM lld supports several different methods, including
a hash (which includes at least all the code, data, and debug info sections of
the output), a random (v4) UUID, and user-specified values. The default is to
hash the output and create from it a name-based (v5) UUID, which is
deterministic for a given set of inputs.