Cyberpunk Blender Add on v1.5.1
Point update to 1.5 to provide compatibility with the new Blender 4 release. Should still be compatible with 3.6.
If you find any issues please post a bug on Github or let us know on Discord.
What's Changed
- Blender4 compatibility by @Simarilius-uk in #68
- Added Support for entSkinnedClothComponent in entity import by @Simarilius-uk in #63
- Update export_deletions.py by @manavortex in #67
- Added script manager by @DoctorPresto in 9298a2f
- Very early implementation of worldStaticLight nodes for sector import by @Simarilius-uk
- Initial implementation of worldRotatingMeshNode in sector import by @Simarilius-uk
- Initial implementation of interior mapped rooms for proxy buildings (thanks to fez on Erindales discord for the nodetree) by @Simarilius-uk
- Support for worldSplineNode in sector import by @Simarilius-uk
- Fix to building proxies using incorrect materials by @Simarilius-uk
- Terrain tiles now have UVs generated for them since they don't have any on import by @Simarilius-uk in 213a62d
- Sector import will load w2mesh files if they've been exported to glb.
New Contributors
- @manavortex made their first contribution in #67
Full Changelog: 1.5.0...v1.5.1