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Cyberpunk Blender Add on v1.5.1

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@github-actions github-actions released this 14 Nov 16:40
· 490 commits to main since this release
74e52fc

Point update to 1.5 to provide compatibility with the new Blender 4 release. Should still be compatible with 3.6.
If you find any issues please post a bug on Github or let us know on Discord.

What's Changed

  • Blender4 compatibility by @Simarilius-uk in #68
  • Added Support for entSkinnedClothComponent in entity import by @Simarilius-uk in #63
  • Update export_deletions.py by @manavortex in #67
  • Added script manager by @DoctorPresto in 9298a2f
  • Very early implementation of worldStaticLight nodes for sector import by @Simarilius-uk
  • Initial implementation of worldRotatingMeshNode in sector import by @Simarilius-uk
  • Initial implementation of interior mapped rooms for proxy buildings (thanks to fez on Erindales discord for the nodetree) by @Simarilius-uk
  • Support for worldSplineNode in sector import by @Simarilius-uk
  • Fix to building proxies using incorrect materials by @Simarilius-uk
  • Terrain tiles now have UVs generated for them since they don't have any on import by @Simarilius-uk in 213a62d
  • Sector import will load w2mesh files if they've been exported to glb.

New Contributors

Full Changelog: 1.5.0...v1.5.1