-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FIX: After saving, ability to save isn't available until you exit a block #2418
Conversation
Codecov Report
@@ Coverage Diff @@
## master #2418 +/- ##
==========================================
- Coverage 31.38% 31.38% -0.01%
==========================================
Files 177 177
Lines 5413 5420 +7
Branches 949 949
==========================================
+ Hits 1699 1701 +2
- Misses 3139 3144 +5
Partials 575 575
Continue to review full report at Codecov.
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I was expecting more troubles to be introduced by this :). It works reasonably well but I'm seeing some "dirty detection" issues: After saving a draft, the "Save draft" link remains visible even if the post is not dirty anymore.
To clarify, |
@youknowriad I tried to replicate this but was unable to. When does this happen for you? Are you clicking the 'Save draft' link or when the auto save runs? I can see that if one was to click 'Save draft' less than 500ms after typing this could occur... @aduth I was under the impression that the |
Hi, I found the case when "Save draft" button remains visible but shouldn't. (in branch
@aduth Could we add an 'onKeyPress' event listener instead? |
I'm a little wary of the performance impact if we start to keep TinyMCE content more strongly in sync with editor state, since it requires that we call the |
A throttle would be an improvement, yes. It's still potentially invoked very often, but I think ultimately we'll want some some change events firing while the block has focus. This can also help when we start to store local unsaved copies of the post for recovery (see #2410). Whether that needs to be every half second vs... maybe even every 10 seconds, I'm not sure the user cares as much? Especially if we're firing on the leading edge which is likely to flag the change immediately. In any case, I'm on board with the direction and the implementation seems sound 👍 |
@aduth I think this is as good as it gets without making a change to 'pull' content from blocks. The problem with setting the throttle to 10 seconds is that if i start typing then click 'Save Draft' it takes the remainder of the 10 seconds from first typing for the post to be marked dirty again... |
This is a good point to raise, and one which we should consider even for a half-second delay. When the user blurs the Editable, should we be canceling any delayed saves, since the save will occur immediately upon blur? Or does it not really matter since the content would presumably be the same? How is this any different between a 0.5 second and 10 second delay? |
@aduth have changed this to a 10100ms delay it needs to be > 10000ms as auto save uses this and we need to trigger after auto save. One problem I did find is that if the UPDATE_BLOCK_ATTRIBUTES action is fired during the save operation the post wont be marked dirty as the RESET_POST action clears the history.past state key. This could obviously happen with the 500ms throttling but it will be corrected quickly... This will also be corrected when focus is lost from the TinyMCE instance and the focusout event is fired. |
I've been thinking about this some more, particularly as it relates to the value of Editable / One thing I'd not considered previously which is worth noting is that frequent changes were important to avoid when using a single TinyMCE instance for an entire post, because it wasn't unrealistic to expect the DOM of the editor to become very very large, and therefore very non-performant to frequently walk. Since we made the conscious decision to create many smaller instances of TinyMCE in Gutenberg, this is not as much of a problem, because recalculating the value only needs to walk a single, smaller instance of TinyMCE. I toyed with a few proofs-of-concept to see how we might generate and represent content as an array:
As described in #2463, there's a few other challenges in our way to be able to represent the value this way, but if we were, I think it could be reasonable to even make change handling synchronous / immediate, which avoids some of the headaches around handling throttled handlers (tangentially, I spent my entire day yesterday debugging such issues 😩 ). |
@aduth I like the approach of having a model to represent content (not HTML) as you could throw this anywhere and have it render as intended. Also have some ideas around how to create non-react blocks. Will throw together a PoC when I have some time. |
Please note, this will not be an issue when we enable heartbeat based autosaves. autosave dirty state is tracked separately from editor dirty state after #4218 |
Superseded by #4955 |
fixes #1240
Throttle TinyMCE
Change
event so that changes are captured as soon as made.