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建议类似Unity自带的Animator,可以设置动画是基于Time.time或Time.unscaledTime来运行 这样,当游戏使用Time.timeScale=0来暂停游戏时,UI上的图表,仍可正常基于Time.unscaledTime来进行动画刷新显示
The text was updated successfully, but these errors were encountered:
[feature][animation] add UnscaledTime for animation #223
UnscaledTime
e1f20e0
master分支已支持。 Animation增加了UnscaledTime参数: 勾选后设置Time Scale为0后动画依旧会播放。 图表刷新需要Update,在Unity2017.4上测试发现,当暂停游戏时Update也不运行了,所以图表也不会刷新。
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建议类似Unity自带的Animator,可以设置动画是基于Time.time或Time.unscaledTime来运行
这样,当游戏使用Time.timeScale=0来暂停游戏时,UI上的图表,仍可正常基于Time.unscaledTime来进行动画刷新显示
The text was updated successfully, but these errors were encountered: