Releases: XRTK/com.xrtk.core
com.xrtk.core 0.3.6
Full Changelog: 0.3.5...0.3.6
com.xrtk.core 0.3.5
Full Changelog: 0.3.4...0.3.5
com.xrtk.core 0.3.4
Full Changelog: 0.3.3...0.3.4
com.xrtk.core 0.3.3
Full Changelog: 0.3.2...0.3.3
com.xrtk.core 0.3.2
Full Changelog: 0.3.1...0.3.2
com.xrtk.core 0.3.1
Full Changelog: 0.3.0...0.3.1
com.xrtk.core 0.3.0
Full Changelog: 0.2.18...0.3.0
XRTK-Core 0.2.18
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- b0589c2 fixed some edge cases when generating symbolic links (#855)
- c65f27a bumped release to 0.2.17
- 1caa64f Dev/build window improvements (#853)
- d224a36 cleaned up service configuration profiles a bit (#852)
- 17284ab always show root profile configurations (#851)
- 0f0b333 clickable services without having to open foldout (#848)
- 1997ae2 removed serperfluous log
- 281ec18 don't update assembly info for cached packages
- d06d19a bumped version to 0.2.16
- 75e6ab8 Fixed string extensions (backslahses and forward slashes were inverted) (#844)
See More
- 262fa99 Fix symlink validation & git utilities (#843)
- fdc4973 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
- b210c2e Added abiltiy to check if device is online (#841)
- dcd00a7 auto update assembly version based on package.json info (#840)
- 5b7377b Adding compiler definitions for platforms (#839)
- 1df6888 Fixed post process build event forwarder (#838)
- 5ada62d Bump version to 0.2.15
- b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
- bda52b4 Fixed equality checks for platforms (#835)
- 0893abf Build pipeline refactor (#780)
- d8060ba updated system numerics extensions (#833)
- fcd495e Fix/spatial awareness (#832)
- 05594c9 Updated Spatial Awareness System (#828)
- 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
- 20c135f Added additional command line parameters for CI/CD (#829)
- b875074 Implement BoundaryVisibility (#822)
- 68fb935 Import Text Mesh Pro Essential Resources (#824)
- 8ff4898 Updated documentation around service and system utilities (#823)
- 2e80398 bumped package version to 0.2.11
- b4e7508 Fixed git utility fallback (#820)
- 0f2a06a Dev/rest api updates (#819)
- 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
- 43fa762 Added try/catch around assembly load (#814)
- 0ae3ba5 Fixed configuratoin profile picker (#812)
- ef4d278 removed the min unity release rule (#810)
- 00d9f5b a bit of cleanup for the release (#808)
- f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
- 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
- 2909863 handle a few more edge cases with symlinks (#805)
- 080f1e3 Fix symbolic linker errors (#804)
- be8e400 updated project editor to 2019.4.23f1 (#803)
- 312dbcf updated project to 2019.4.21f1 (#797)
- 26ba7f2 Dev/quieter scene switcher (#796)
- a144a86 removed pacakges that don't really do anything
- 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
- 6321e0e Delay showing the dialog until the next editor gui update (#791)
- 4b7debd Clean up dead assembly references
- 9bb9766 Fix/package installer (#788)
- aeb252f Fixed packages installer (#784)
- 7d2d803 Refactoring System Registration (#765) [ #769 ]
- 011a4d7 updated project to Unity 2019.4.19f1 (#781)
- e6659c3 Tweaked CI/CD builds (#779)
- 7693f63 Merge branch 'master' into development
- 8bfa822 Release 0.2.5 (#777) [ #776 ]
- 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
- 994dedf Update package.json (#773)
- 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
- 3018494 Added a ValidateProject method to build tools (#770)
- fac015b Implement grip threshold profile setting (#767)
- 75506c0 bump release version
- 18c6dd7 Implement utility to check for used render pipeline (#766)
- 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
- bc70618 updated assertion check when configuring the start scene (#761)
- beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
- 9fff53a Update package.json (#755)
- 6704616 Update AutoSceneSwitcher.cs (#754)
- f2a5e7c Consolidate and clean up editor assembly (#753)
- 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
- 754297e removed unused property I thought was removed already
- 6b69d42 fixed missing member in documentation
- 969a418 manually updated and built docs (#745)
- c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
- e18b4aa Dev/2019.4.17f1 (#737)
- 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
- 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
- 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
- 2b59a93 Attempt to fix wireframe shader (#732)
- 1314dc5 Feature/721 teleport input action (#729)
- b681bf2 Updated Spatial Awareness System (#694)
- f708e4e Introduce teleport validation data provider (#727)
- fcc4048 Teleport Mode for Teleport System (#726)
- b706686 fixed teleport component (#724)
- 99e939b Teleport System v2 (#722)
- 47ec073 Misc fixes for GUID regeneration issues (#719)
- 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
- 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
- b446455 Update input actions inspector to use reordable list (#715)
- 20379c6 added error message when we cannot enter play mode (#712)
- 129955b Misc bug fixes for 0.2.0 release (#710)
- 5f435f7 Update BaseService.cs (#708)
- 84d0e5d Fix/boundary system (#705)
- 8f4e3e5 updated playmode/editor mode change transitions (#704)
- 8badd7e Update/package info (#701)
- 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
- 1ef0810 Fix condition for package installer (#696)
- da51656 Check whether root profile exists (#695)
- a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
- f139b34 Added json files to the list of UnityFileExtensions (#690)
- 61c77...
XRTK-Core 0.2.17
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- c65f27a bumped release to 0.2.17
- 1caa64f Dev/build window improvements (#853)
- d224a36 cleaned up service configuration profiles a bit (#852)
- 17284ab always show root profile configurations (#851)
- 0f0b333 clickable services without having to open foldout (#848)
- 1997ae2 removed serperfluous log
- 281ec18 don't update assembly info for cached packages
- d06d19a bumped version to 0.2.16
- 75e6ab8 Fixed string extensions (backslahses and forward slashes were inverted) (#844)
- 262fa99 Fix symlink validation & git utilities (#843)
See More
- fdc4973 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
- b210c2e Added abiltiy to check if device is online (#841)
- dcd00a7 auto update assembly version based on package.json info (#840)
- 5b7377b Adding compiler definitions for platforms (#839)
- 1df6888 Fixed post process build event forwarder (#838)
- 5ada62d Bump version to 0.2.15
- b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
- bda52b4 Fixed equality checks for platforms (#835)
- 0893abf Build pipeline refactor (#780)
- d8060ba updated system numerics extensions (#833)
- fcd495e Fix/spatial awareness (#832)
- 05594c9 Updated Spatial Awareness System (#828)
- 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
- 20c135f Added additional command line parameters for CI/CD (#829)
- b875074 Implement BoundaryVisibility (#822)
- 68fb935 Import Text Mesh Pro Essential Resources (#824)
- 8ff4898 Updated documentation around service and system utilities (#823)
- 2e80398 bumped package version to 0.2.11
- b4e7508 Fixed git utility fallback (#820)
- 0f2a06a Dev/rest api updates (#819)
- 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
- 43fa762 Added try/catch around assembly load (#814)
- 0ae3ba5 Fixed configuratoin profile picker (#812)
- ef4d278 removed the min unity release rule (#810)
- 00d9f5b a bit of cleanup for the release (#808)
- f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
- 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
- 2909863 handle a few more edge cases with symlinks (#805)
- 080f1e3 Fix symbolic linker errors (#804)
- be8e400 updated project editor to 2019.4.23f1 (#803)
- 312dbcf updated project to 2019.4.21f1 (#797)
- 26ba7f2 Dev/quieter scene switcher (#796)
- a144a86 removed pacakges that don't really do anything
- 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
- 6321e0e Delay showing the dialog until the next editor gui update (#791)
- 4b7debd Clean up dead assembly references
- 9bb9766 Fix/package installer (#788)
- aeb252f Fixed packages installer (#784)
- 7d2d803 Refactoring System Registration (#765) [ #769 ]
- 011a4d7 updated project to Unity 2019.4.19f1 (#781)
- e6659c3 Tweaked CI/CD builds (#779)
- 7693f63 Merge branch 'master' into development
- 8bfa822 Release 0.2.5 (#777) [ #776 ]
- 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
- 994dedf Update package.json (#773)
- 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
- 3018494 Added a ValidateProject method to build tools (#770)
- fac015b Implement grip threshold profile setting (#767)
- 75506c0 bump release version
- 18c6dd7 Implement utility to check for used render pipeline (#766)
- 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
- bc70618 updated assertion check when configuring the start scene (#761)
- beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
- 9fff53a Update package.json (#755)
- 6704616 Update AutoSceneSwitcher.cs (#754)
- f2a5e7c Consolidate and clean up editor assembly (#753)
- 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
- 754297e removed unused property I thought was removed already
- 6b69d42 fixed missing member in documentation
- 969a418 manually updated and built docs (#745)
- c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
- e18b4aa Dev/2019.4.17f1 (#737)
- 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
- 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
- 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
- 2b59a93 Attempt to fix wireframe shader (#732)
- 1314dc5 Feature/721 teleport input action (#729)
- b681bf2 Updated Spatial Awareness System (#694)
- f708e4e Introduce teleport validation data provider (#727)
- fcc4048 Teleport Mode for Teleport System (#726)
- b706686 fixed teleport component (#724)
- 99e939b Teleport System v2 (#722)
- 47ec073 Misc fixes for GUID regeneration issues (#719)
- 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
- 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
- b446455 Update input actions inspector to use reordable list (#715)
- 20379c6 added error message when we cannot enter play mode (#712)
- 129955b Misc bug fixes for 0.2.0 release (#710)
- 5f435f7 Update BaseService.cs (#708)
- 84d0e5d Fix/boundary system (#705)
- 8f4e3e5 updated playmode/editor mode change transitions (#704)
- 8badd7e Update/package info (#701)
- 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
- 1ef0810 Fix condition for package installer (#696)
- da51656 Check whether root profile exists (#695)
- a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
- f139b34 Added json files to the list of UnityFileExtensions (#690)
- 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering...
XRTK-Core 0.2.16
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- 281ec18 don't update assembly info for cached packages
- d06d19a bumped version to 0.2.16
- 75e6ab8 Fixed string extensions (backslahses and forward slashes were inverted) (#844)
- 262fa99 Fix symlink validation & git utilities (#843)
- fdc4973 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
- b210c2e Added abiltiy to check if device is online (#841)
- dcd00a7 auto update assembly version based on package.json info (#840)
- 5b7377b Adding compiler definitions for platforms (#839)
- 1df6888 Fixed post process build event forwarder (#838)
- 5ada62d Bump version to 0.2.15
See More
- b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
- bda52b4 Fixed equality checks for platforms (#835)
- 0893abf Build pipeline refactor (#780)
- d8060ba updated system numerics extensions (#833)
- fcd495e Fix/spatial awareness (#832)
- 05594c9 Updated Spatial Awareness System (#828)
- 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
- 20c135f Added additional command line parameters for CI/CD (#829)
- b875074 Implement BoundaryVisibility (#822)
- 68fb935 Import Text Mesh Pro Essential Resources (#824)
- 8ff4898 Updated documentation around service and system utilities (#823)
- 2e80398 bumped package version to 0.2.11
- b4e7508 Fixed git utility fallback (#820)
- 0f2a06a Dev/rest api updates (#819)
- 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
- 43fa762 Added try/catch around assembly load (#814)
- 0ae3ba5 Fixed configuratoin profile picker (#812)
- ef4d278 removed the min unity release rule (#810)
- 00d9f5b a bit of cleanup for the release (#808)
- f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
- 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
- 2909863 handle a few more edge cases with symlinks (#805)
- 080f1e3 Fix symbolic linker errors (#804)
- be8e400 updated project editor to 2019.4.23f1 (#803)
- 312dbcf updated project to 2019.4.21f1 (#797)
- 26ba7f2 Dev/quieter scene switcher (#796)
- a144a86 removed pacakges that don't really do anything
- 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
- 6321e0e Delay showing the dialog until the next editor gui update (#791)
- 4b7debd Clean up dead assembly references
- 9bb9766 Fix/package installer (#788)
- aeb252f Fixed packages installer (#784)
- 7d2d803 Refactoring System Registration (#765) [ #769 ]
- 011a4d7 updated project to Unity 2019.4.19f1 (#781)
- e6659c3 Tweaked CI/CD builds (#779)
- 7693f63 Merge branch 'master' into development
- 8bfa822 Release 0.2.5 (#777) [ #776 ]
- 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
- 994dedf Update package.json (#773)
- 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
- 3018494 Added a ValidateProject method to build tools (#770)
- fac015b Implement grip threshold profile setting (#767)
- 75506c0 bump release version
- 18c6dd7 Implement utility to check for used render pipeline (#766)
- 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
- bc70618 updated assertion check when configuring the start scene (#761)
- beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
- 9fff53a Update package.json (#755)
- 6704616 Update AutoSceneSwitcher.cs (#754)
- f2a5e7c Consolidate and clean up editor assembly (#753)
- 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
- 754297e removed unused property I thought was removed already
- 6b69d42 fixed missing member in documentation
- 969a418 manually updated and built docs (#745)
- c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
- e18b4aa Dev/2019.4.17f1 (#737)
- 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
- 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
- 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
- 2b59a93 Attempt to fix wireframe shader (#732)
- 1314dc5 Feature/721 teleport input action (#729)
- b681bf2 Updated Spatial Awareness System (#694)
- f708e4e Introduce teleport validation data provider (#727)
- fcc4048 Teleport Mode for Teleport System (#726)
- b706686 fixed teleport component (#724)
- 99e939b Teleport System v2 (#722)
- 47ec073 Misc fixes for GUID regeneration issues (#719)
- 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
- 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
- b446455 Update input actions inspector to use reordable list (#715)
- 20379c6 added error message when we cannot enter play mode (#712)
- 129955b Misc bug fixes for 0.2.0 release (#710)
- 5f435f7 Update BaseService.cs (#708)
- 84d0e5d Fix/boundary system (#705)
- 8f4e3e5 updated playmode/editor mode change transitions (#704)
- 8badd7e Update/package info (#701)
- 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
- 1ef0810 Fix condition for package installer (#696)
- da51656 Check whether root profile exists (#695)
- a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
- f139b34 Added json files to the list of UnityFileExtensions (#690)
- 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
- f399d17 Fixed symbolic link validation (#687)
- ffa75ad Self hosted pipelines (#678) [ #685 ]
- c6774a2 Fix/obsolete messages (#683)
- a42a9b3 made tracked poses private (#680)
- 430441b Rename HandBound...