Skip to content
This repository has been archived by the owner on Aug 11, 2024. It is now read-only.

Remove obsolete SetupDefaultInteractions #53

Merged

Conversation

FejZa
Copy link
Contributor

@FejZa FejZa commented Apr 11, 2020

Overview

Removes the obsolete SetupDefaultInteractions in BaseController since it's not run anywhere anymore.

@FejZa FejZa requested a review from StephenHodgson April 11, 2020 10:12
@StephenHodgson StephenHodgson merged commit 3921db6 into feature/controller-mapping-refactor Apr 11, 2020
@StephenHodgson StephenHodgson deleted the feature/cmr-change-request branch April 11, 2020 12:30
StephenHodgson added a commit that referenced this pull request Apr 26, 2020
* updated oculus data provider profiles

* updated oculus controller

* updated references

* updated profile constructor parameter reference to enable inspector

* updated references

* Added default controller definitions

* updated hand provider inspector

* fixed hand inspector

* cleaned up references

* cleaned up controller interaction mappings a bit

* updated references

fixed GetCOntroller return types

* updated controller instance creation

* added default constructor

* updated TryRenderController method

* removed asset menu

* Remove obsolete SetupDefaultInteractions (#53)

* updated references to camera system

* Changed timing of initialization to prevent race condition

* updated hands inspector

* updated constructors for data providers

* Change requests for controller provider inspectors (#55)

* Update indent levels for oculus settings

* Cache GUIContent

* Removed head height settings in controllers

* added initial platform definition for Oculus

* removed

* Added Oculus Camera Data Providers

* updated icons

* Updated platform check for Version and check headset connected for runtime. (#59)

Tested on platform

* Added platform overrides

Co-authored-by: Dino Fejzagic <dino.f@live.de>
Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>
FejZa added a commit that referenced this pull request Sep 22, 2020
* updated oculus data provider profiles

* updated oculus controller

* updated references

* updated profile constructor parameter reference to enable inspector

* updated references

* Added default controller definitions

* updated hand provider inspector

* fixed hand inspector

* cleaned up references

* cleaned up controller interaction mappings a bit

* updated references

fixed GetCOntroller return types

* updated controller instance creation

* added default constructor

* updated TryRenderController method

* removed asset menu

* Remove obsolete SetupDefaultInteractions (#53)

* updated references to camera system

* Changed timing of initialization to prevent race condition

* updated hands inspector

* updated constructors for data providers

* Change requests for controller provider inspectors (#55)

* Update indent levels for oculus settings

* Cache GUIContent

* Update Oculus hand data converter

* Remove redundant handedness field

* Update due to rename

* Cleanup usings

* Removed head height settings in controllers

* added initial platform definition for Oculus

* removed

* Added Oculus Camera Data Providers

* updated icons

* Updated platform check for Version and check headset connected for runtime. (#59)

Tested on platform

* Added platform overrides

* Resolve conflicts

* Fix namespace

* Fix usings

* Fix OculusControllerDataProviderProfile asset guid

* Pass hand state to converter for Oculus

* Use platform API for pointer pose

* Fix default Oculus hand data provider profile

* Fix manifest merge error

* Fix duplicate plugin issue

* Remove eye height in joint conversion

* Translate poses to camera space properly

* Update hand controller profile references

* Introduce hand rendering mode

* Implement runtime rendering mode switch

* Update converter to define platform capabilities

* Remove the need for base converter

* Fix build errors due to removal of base converter

* Rename joints

* Point to new hand controller profiles

* Remove handedness from hand data

* Pass handedness to recognizer

* Change HandData to be a struct

* Remove HandMeshingEnabled static property

* Remove unnecessary parameter

* Remove hand state from data provider

* Move pose estimation to new utillities static class

* Fix joint pose conversion

* Allow changing required tracking confidence in runtime

* Fix hands starting position offset issue

* Use TrackingState instead of bool for tracking state

* Fix pointer pose

* Undo namespace change

* Fix positioning after teleport

* fixed some typos

* Cache joint poses array

* Remove debug code

* Fix typo in docs

* Commit updated profile GUIDs

Co-authored-by: Stephen Hodgson <hodgson.designs@gmail.com>
Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>
XRTK-Build-Bot pushed a commit that referenced this pull request Dec 25, 2020
* updated oculus data provider profiles

* updated oculus controller

* updated references

* updated profile constructor parameter reference to enable inspector

* updated references

* Added default controller definitions

* updated hand provider inspector

* fixed hand inspector

* cleaned up references

* cleaned up controller interaction mappings a bit

* updated references

fixed GetCOntroller return types

* updated controller instance creation

* added default constructor

* updated TryRenderController method

* removed asset menu

* Remove obsolete SetupDefaultInteractions (#53)

* updated references to camera system

* Changed timing of initialization to prevent race condition

* updated hands inspector

* updated constructors for data providers

* Change requests for controller provider inspectors (#55)

* Update indent levels for oculus settings

* Cache GUIContent

* Removed head height settings in controllers

* added initial platform definition for Oculus

* removed

* Added Oculus Camera Data Providers

* updated icons

* Updated platform check for Version and check headset connected for runtime. (#59)

Tested on platform

* Added platform overrides

Co-authored-by: Dino Fejzagic <dino.f@live.de>
Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>
XRTK-Build-Bot pushed a commit that referenced this pull request Dec 25, 2020
* updated oculus data provider profiles

* updated oculus controller

* updated references

* updated profile constructor parameter reference to enable inspector

* updated references

* Added default controller definitions

* updated hand provider inspector

* fixed hand inspector

* cleaned up references

* cleaned up controller interaction mappings a bit

* updated references

fixed GetCOntroller return types

* updated controller instance creation

* added default constructor

* updated TryRenderController method

* removed asset menu

* Remove obsolete SetupDefaultInteractions (#53)

* updated references to camera system

* Changed timing of initialization to prevent race condition

* updated hands inspector

* updated constructors for data providers

* Change requests for controller provider inspectors (#55)

* Update indent levels for oculus settings

* Cache GUIContent

* Update Oculus hand data converter

* Remove redundant handedness field

* Update due to rename

* Cleanup usings

* Removed head height settings in controllers

* added initial platform definition for Oculus

* removed

* Added Oculus Camera Data Providers

* updated icons

* Updated platform check for Version and check headset connected for runtime. (#59)

Tested on platform

* Added platform overrides

* Resolve conflicts

* Fix namespace

* Fix usings

* Fix OculusControllerDataProviderProfile asset guid

* Pass hand state to converter for Oculus

* Use platform API for pointer pose

* Fix default Oculus hand data provider profile

* Fix manifest merge error

* Fix duplicate plugin issue

* Remove eye height in joint conversion

* Translate poses to camera space properly

* Update hand controller profile references

* Introduce hand rendering mode

* Implement runtime rendering mode switch

* Update converter to define platform capabilities

* Remove the need for base converter

* Fix build errors due to removal of base converter

* Rename joints

* Point to new hand controller profiles

* Remove handedness from hand data

* Pass handedness to recognizer

* Change HandData to be a struct

* Remove HandMeshingEnabled static property

* Remove unnecessary parameter

* Remove hand state from data provider

* Move pose estimation to new utillities static class

* Fix joint pose conversion

* Allow changing required tracking confidence in runtime

* Fix hands starting position offset issue

* Use TrackingState instead of bool for tracking state

* Fix pointer pose

* Undo namespace change

* Fix positioning after teleport

* fixed some typos

* Cache joint poses array

* Remove debug code

* Fix typo in docs

* Commit updated profile GUIDs

Co-authored-by: Stephen Hodgson <hodgson.designs@gmail.com>
Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants