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Add support for input and gestures for hand controllers #72
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# Conflicts: # XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/Controllers/WindowsMixedRealityController.cs
fixed naming for controller definition
…lity into feature/hand-input
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Need to fix the compiler errors
XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/Runtime/Utilities/WindowsApiChecker.cs
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What compiler errors? This is building fine for me. |
The CI is saying there's script compiler errors |
@StephenHodgson yep, just looking into that. Confusing me a lot. Those errors do not appear locally and do not make any sense since the namespace is defined and the classes available. |
I think it's resolved now. I just started a new run. |
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Yeah I saw that error. But it's not true. |
I think it might be bc we're not properly installing the UWP Build support in a prev step... |
I'd recommend merging this along with the other PR's, and resolve the build server issue separately. Considering this builds and runs fine locally. |
@SimonDarksideJ were you able to build and deploy on your end? |
* updated wmr controller data provider * removed commented out class * added controller data provider reference to the controller * updated references * fixed references * Added default controller definitions * updated the controller data provider inspector fixed naming for controller definition * updated hand data provider profile inspector * removed redundant inspector * cleaned up the controller interaction mappings a bit * updated references * updated controller instance creation * added default constructor * updated TryRenderController method * removed asset menu * fixed compiler error * Remove obsolete SetupDefaultIntreactions (#65) * updated reference * added WMR Camera Data Provider * updated WMR Camera Data Provider * updated camera rig reference * updated icon * moved WMR Camera data provider into correct file location * updated data provider constructors * added service parent reference * Change requests for controller provider inspectors (#67) * Update indent levels for WMR settings * Cache GUIContent * Adjust WMR to recent core changes * Update due to rename * Cleanup usings * Added rig reset override * reverted changes * removed unused reference * added camera profile * Updated windows controller type name to get the controller textures to show up correctly based on the type name * fixed reference to renamed controller class * fixed more type references * Resolve merge issues * Reset some unrelated file changes * Fix namespace * Moved WMR hand data provider profile asset * Fix WMR namespace compiler error * Cleanup namespace * Move default wmr data provider profile from SDK * Update profile references * Introduce hand rendering mode * Implement runtime rendering mode switch * Update converter to define platform capabilities * Update wmr to use post processor * Fix build errors due to removal of base converter * Rename joints * Point to new hand controller profiles * Pass handedness to pose recognizer * Fix build errors * Update WMR converter to latest changes * Update wmr hand data provider * Temp update WindowsApiChecker * Fix joint-root offset calculation * Finally fix freaking joint conversion * Cleanup code * Commit new controller GUIDs * Implement pointer pose override for WMR platform * Remove DOTNETWINRT_PRESENT usage Co-authored-by: Stephen Hodgson <hodgson.designs@gmail.com>
Overview
Companion PR to XRTK/com.xrtk.core#552