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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,10 @@ | ||
4.17 | ||
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- Added: If there are markers at base which start with "d_base_tank" or "d_base_apc" friendly tanks or APC will be added (no driver, just AI commander and AI gunner) | ||
- Added: If there are markers at base which start with "d_base_tank" or "d_base_apc" friendly tanks or APCs will be added (no driver, just AI commander and AI gunner) | ||
- Fixed: Camps were not immediately set to indestructable after creation | ||
- Fixed: When engineer full was enabled repair and refuel ability was also restored when the player was revived or respawned at a MHQ/Farp/squad leader | ||
- Fixed: At player connect, time for resetting revive lives (15 minutes if a player leaves a server and reconnects) and side switching in the TT version (30 minutes) was not correctly resetted on the server | ||
- Fixed: CUP Winter Chernarus was missing CfgWorlds mapSize field resulting in markers not drawn and wrong bounds for vehicle respawn check (vehicles simply respawned because they were out of bounds) | ||
- Fixed: Engineer spawned FARPS did not use the new tallservice format resulting in script errors | ||
- Fixed: If a unit classname array had four or less units it resulted in an array select script error | ||
- Fixed: Sniper classname variable was defined as d_sniper_I instead of d_sniper_G which prevented making a normal One Team version against an independent enemy | ||
- Fixed: Engineer spawned FARPs did not use the new txxxservice format resulting in script errors | ||
- Fixed: If a unit classname array had four or less unit classnames it resulted in an array select script error | ||
- Fixed: Independent sniper classname variable was defined as d_sniper_I instead of d_sniper_G which prevented making a normal One Team version against an independent enemy |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,10 @@ | ||
4.17 | ||
|
||
- Added: If there are markers at base which start with "d_base_tank" or "d_base_apc" friendly tanks or APC will be added (no driver, just AI commander and AI gunner) | ||
- Added: If there are markers at base which start with "d_base_tank" or "d_base_apc" friendly tanks or APCs will be added (no driver, just AI commander and AI gunner) | ||
- Fixed: Camps were not immediately set to indestructable after creation | ||
- Fixed: When engineer full was enabled repair and refuel ability was also restored when the player was revived or respawned at a MHQ/Farp/squad leader | ||
- Fixed: At player connect, time for resetting revive lives (15 minutes if a player leaves a server and reconnects) and side switching in the TT version (30 minutes) was not correctly resetted on the server | ||
- Fixed: CUP Winter Chernarus was missing CfgWorlds mapSize field resulting in markers not drawn and wrong bounds for vehicle respawn check (vehicles simply respawned because they were out of bounds) | ||
- Fixed: Engineer spawned FARPS did not use the new tallservice format resulting in script errors | ||
- Fixed: If a unit classname array had four or less units it resulted in an array select script error | ||
- Fixed: Sniper classname variable was defined as d_sniper_I instead of d_sniper_G which prevented making a normal One Team version against an independent enemy | ||
- Fixed: Engineer spawned FARPs did not use the new txxxservice format resulting in script errors | ||
- Fixed: If a unit classname array had four or less unit classnames it resulted in an array select script error | ||
- Fixed: Independent sniper classname variable was defined as d_sniper_I instead of d_sniper_G which prevented making a normal One Team version against an independent enemy |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters