Domination 4.20
4.20
- Added: Parameters for enemy spawn radius for AI which occupies buildings by longtimegamer
- Added: Overwatch mode for static infantry in building by longtimegamer
- Added: Object compositions at main targets
- Added: If a player wants to teleport or respawn at a MHQ he/she can select an alternative position 40 meter around the MHQ (zoom map and an extra markers shows you the possible alternative area; left click selects alternative position, ALT left click resets it)
- Changed: Shorter names for some classes in CfgParams (note that you have to check your DB params too; best to recreate them completely)
- Changed: Lift choppper (chopper 1) will now respawn after 10 minutes (if empty), like the wreck lift chopper
- Changed: Remove user markers at a main target after target is seized (cleanup)
- Changed: Parajump does no longer spawn a client side chopper for ejecting (caused issues without createVehicleLocal)
- Changed: Placing explosives near ammo boxes is no longer possible (prevents idiots from placing thousands of mines around respawn points)
- Changed: Dropped ammo boxes (e.g. from MHQ) can now only be accessed about 1000 times from players; they then get deleted
- Changed: Moved player killed check to server entitykilled instead of sending a remoteExec from the killed client to the server everytime
- Changed: Enabled AMRAAM type missiles for pylon loadout again
- Changed: Squad leader gets one point when another group member spawns at his/her position (only available in ranked mode or a database is running)
- Changed: Removed some more uniforms/vests and backpacks from Virtual Arsenal
- Changed: More strict check and removal of disabled Virtual Arsenal uniforms/vests/backpacks and headgear
- Fixed: Saving the player gear layout when closing arsenal to the server was missing side parameter which broke it
- Fixed: Sometimes dropped box markers did not get deleted
- Fixed: Removed binoculars from enemy AI group leaders so that they don't run around with a bino in their hands constantly
- Fixed: No chat message when an ammobox near a vehicle was loaded
- Fixed: Moved revive help message a little bit to the left to avoid cut off text
- Fixed: AI inf barracks respawn handling did sometimes not select another barrack when one was destroyed
- Fixed: Pressing the M key in the spectating dialog to open the (respawn) map did not close the player panel
- Fixed: Loading gear setup in Virtual Arsenal was still possible in ranked mode with key combo CTRL-O
- Fixed: Added missing shotboundingmine simulation to check for explosives laid at base
- Fixed: Enemy AI vehicles should no longer explode during creation
- Fixed: Camp dialog progress resource did not show again if a player was killed inside the camp area
- Fixed: Carrier service trigger was created on sea level and not on the carrier flight deck
- Fixed: When a player gets uncon over the sea, waterfix should no longer put the player object under a pier or rock at the beach
- Fixed: Service point 3D marker was not drawn for all service points (especially not on carriers)
- Fixed: Some remote messages were translated with the sender localization instead of the receiver client localization
- Fixed: Enemy AI inf units should no longer longer hover near camps (hopefully fixed)