Releases: Xrayez/godot-anl
Releases · Xrayez/godot-anl
2.1.1-stable
This is a maintenance release.
Fixed
- Fixed C# mono glue generation.
- Various macro style fixes.
Changed
- Moved and renamed some enums (should not affect existing code).
2.1-stable
Added
- Add reroute node:
- conveniently rearranges existing connections between nodes.
- Add sequence node:
- performs operations on a connected sequence of nodes (add, multiply etc).
- acts like a selector node to quickly choose between noise nodes.
- Add
Make Component From Nodes
option toAdd Component
menu:- replaces existing nodes in-place by moving selected nodes into a new component.
- Ability to delete all selected nodes at once.
Changed
- Disabled graph node headers custom styling to preserve compatibility with Godot 3.1.
- Right-clicking on the graph will show the
Add Component
popup instead ofAdd Node
. Add Node
menu redesigned and adapted to matchVisualShader
interface (thanks @Chaosus):- now its a dialog with a tree instead of a menu (broken down into categories).
- easy drag-n-drop functionality.
Fixed
- Disallow connecting ports of the same node to itself.
2.0-stable
This release brings visual noise support built-in with Godot Engine editor and some other major changes to API.
1.0-stable
First stable release of Accidental Noise Library wrapper.