Skip to content
This repository has been archived by the owner on Jan 3, 2024. It is now read-only.

Commit

Permalink
🏷️ Version 0.7.13
Browse files Browse the repository at this point in the history
  • Loading branch information
percyqaz committed Nov 14, 2023
1 parent 5dbd4f6 commit c16e1c7
Show file tree
Hide file tree
Showing 3 changed files with 35 additions and 17 deletions.
29 changes: 14 additions & 15 deletions docs/changelog-latest.md
Original file line number Diff line number Diff line change
@@ -1,20 +1,19 @@
0.7.12.1
0.7.13
====

Bug fix update
Remember that if something doesn't look right or isn't working, I will only know if you tell me in the Discord!
Some new stuff for you!

# Fixes in this release
- Fixed a crash when hitting the 'random chart' key with no charts visible
- Fixed background dim only being 254 opacity instead of 255
- Fixed some performance issues during gameplay, resulting in over 60% more FPS on my machine
- Fixed BPM and chart duration not updating when changing rates
- Fixed typo in context menu key name
- Fixed alphabetical ordering of level select groups putting all lowercase names last
- Improved an issue in Smart frame limit on fullscreen where some frames were rendered twice
- Probably more that I've forgotten about
# Features
- Hover over your accuracy in score screen to see it to 4 decimal places, instead of the usual 2
- You can now suggest charts for Crescent by right clicking on them in level select (there is a menu option)
- You can view suggested charts for Crescent under "Manage table" on table view (this UI is still a work in progress)
- Non-square receptors are now supported in noteskins for players who prefer to use them more like a key overlay

# Other changes
- Watching a replay now takes you to the score screen afterwards
- Added a `timescale` console command for testing animations
# Changes and improvements
- Users are sorted by time last seen in online menus
- Some fixes to localisation
- Fixed a bug preventing the game from launching via shortcuts and windows search
- Game should crash more gracefully if auto-restart fails

More things coming soon

19 changes: 19 additions & 0 deletions docs/changelog.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,22 @@
0.7.13
====

Some new stuff for you!

# Features
- Hover over your accuracy in score screen to see it to 4 decimal places, instead of the usual 2
- You can now suggest charts for Crescent by right clicking on them in level select (there is a menu option)
- You can view suggested charts for Crescent under "Manage table" on table view (this UI is still a work in progress)
- Non-square receptors are now supported in noteskins for players who prefer to use them more like a key overlay

# Changes and improvements
- Users are sorted by time last seen in online menus
- Some fixes to localisation
- Fixed a bug preventing the game from launching via shortcuts and windows search
- Game should crash more gracefully if auto-restart fails

More things coming soon

0.7.12.1
====

Expand Down
4 changes: 2 additions & 2 deletions src/Interlude.fsproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@
<TargetFramework>net7.0</TargetFramework>
<RepositoryUrl>https://github.com/YAVSRG/Interlude</RepositoryUrl>
<Version>$([System.DateTime]::Now.tostring("yyyyMMdd"))</Version>
<AssemblyVersion>0.7.12.1</AssemblyVersion>
<FileVersion>0.7.12.1</FileVersion>
<AssemblyVersion>0.7.13</AssemblyVersion>
<FileVersion>0.7.13</FileVersion>
<Authors>Percyqaz</Authors>
<RunPostBuildEvent>1</RunPostBuildEvent>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
Expand Down

0 comments on commit c16e1c7

Please sign in to comment.