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Upgrade to wpgu 0.10 #66

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Sep 3, 2021
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3 changes: 3 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,9 @@ Per Keep a Changelog there are 6 main categories of changes:

## Unreleased

#### Updated
- updated `wgpu` to 0.10

#### Fixed
- Internal: fix all warnings from static analysis (clippy).

Expand Down
3 changes: 2 additions & 1 deletion Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ readme = "README.md"
categories = ["gui", "graphics", "rendering", "rendering::graphics-api"]
keywords = ["gui", "graphics", "wgpu", "imgui"]
license = "MIT OR Apache-2.0"
resolver = "2"

exclude = [
".gitignore",
Expand Down Expand Up @@ -59,7 +60,7 @@ bytemuck = "1"
imgui = "0.7"
log = "0.4"
smallvec = "1"
wgpu = "0.9"
wgpu = { version = "0.10", features = ["spirv"] }

# deps for simple_api_unstable
imgui-winit-support = { version = "0.7", optional = true }
Expand Down
72 changes: 36 additions & 36 deletions examples/cube.rs
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@ impl Example {

impl Example {
fn init(
sc_desc: &wgpu::SwapChainDescriptor,
surface_desc: &wgpu::SurfaceConfiguration,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self {
Expand All @@ -139,13 +139,13 @@ impl Example {
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(&vertex_data),
usage: wgpu::BufferUsage::VERTEX,
usage: wgpu::BufferUsages::VERTEX,
});

let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(&index_data),
usage: wgpu::BufferUsage::INDEX,
usage: wgpu::BufferUsages::INDEX,
});

// Create pipeline layout
Expand All @@ -154,7 +154,7 @@ impl Example {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
Expand All @@ -164,7 +164,7 @@ impl Example {
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
Expand All @@ -174,7 +174,7 @@ impl Example {
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::FRAGMENT,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
Expand Down Expand Up @@ -204,14 +204,15 @@ impl Example {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&texels,
wgpu::ImageDataLayout {
Expand All @@ -232,12 +233,13 @@ impl Example {
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32, 0.0);
let mx_total =
Self::generate_matrix(surface_desc.width as f32 / surface_desc.height as f32, 0.0);
let mx_ref: &[f32; 16] = mx_total.as_ref();
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::cast_slice(mx_ref),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});

// Create bind group
Expand Down Expand Up @@ -274,7 +276,7 @@ impl Example {
entry_point: "main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: vertex_size as wgpu::BufferAddress,
step_mode: wgpu::InputStepMode::Vertex,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
format: wgpu::VertexFormat::Float32x4,
Expand All @@ -300,12 +302,12 @@ impl Example {
module: &fs_module,
entry_point: "main",
targets: &[wgpu::ColorTargetState {
format: sc_desc.format,
format: surface_desc.format,
blend: Some(BlendState {
color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE,
}),
write_mask: wgpu::ColorWrite::ALL,
write_mask: wgpu::ColorWrites::ALL,
}],
}),
});
Expand Down Expand Up @@ -373,7 +375,7 @@ fn main() {
// Set up window and GPU
let event_loop = EventLoop::new();

let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);

let (window, size, surface) = {
let version = env!("CARGO_PKG_VERSION");
Expand All @@ -399,26 +401,19 @@ fn main() {
}))
.unwrap();

let (device, queue) = block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
},
None,
))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();

// Set up swap chain
let sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width as u32,
height: size.height as u32,
present_mode: wgpu::PresentMode::Mailbox,
};

let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
surface.configure(&device, &surface_desc);

// Set up dear imgui
let mut imgui = imgui::Context::create();
Expand Down Expand Up @@ -453,7 +448,7 @@ fn main() {
// };

let renderer_config = RendererConfig {
texture_format: sc_desc.format,
texture_format: surface_desc.format,
..Default::default()
};

Expand All @@ -464,7 +459,7 @@ fn main() {
let mut last_cursor = None;

let mut example_size: [f32; 2] = [640.0, 480.0];
let mut example = Example::init(&sc_desc, &device, &queue);
let mut example = Example::init(&surface_desc, &device, &queue);

// Stores a texture for displaying with imgui::Image(),
// also as a texture view for rendering into it
Expand All @@ -475,7 +470,7 @@ fn main() {
height: example_size[1] as u32,
..Default::default()
},
usage: wgpu::TextureUsage::RENDER_ATTACHMENT | wgpu::TextureUsage::SAMPLED,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
..Default::default()
};

Expand All @@ -496,15 +491,15 @@ fn main() {
} => {
let size = window.inner_size();

let sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width as u32,
height: size.height as u32,
present_mode: wgpu::PresentMode::Mailbox,
};

swap_chain = device.create_swap_chain(&surface, &sc_desc);
surface.configure(&device, &surface_desc);
}
Event::WindowEvent {
event:
Expand All @@ -531,7 +526,7 @@ fn main() {
imgui.io_mut().update_delta_time(now - last_frame);
last_frame = now;

let frame = match swap_chain.get_current_frame() {
let frame = match surface.get_current_frame() {
Ok(frame) => frame,
Err(e) => {
eprintln!("dropped frame: {:?}", e);
Expand All @@ -543,10 +538,15 @@ fn main() {
.expect("Failed to prepare frame");
let ui = imgui.frame();

let view = frame
.output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());

// Render example normally at background
example.update(ui.io().delta_time);
example.setup_camera(&queue, ui.io().display_size);
example.render(&frame.output.view, &device, &queue);
example.render(&view, &device, &queue);

// Store the new size of Image() or None to indicate that the window is collapsed.
let mut new_example_size: Option<[f32; 2]> = None;
Expand All @@ -569,8 +569,8 @@ fn main() {
height: (example_size[1] * scale[1]) as u32,
..Default::default()
},
usage: wgpu::TextureUsage::RENDER_ATTACHMENT
| wgpu::TextureUsage::SAMPLED,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING,
..Default::default()
};
renderer.textures.replace(
Expand Down Expand Up @@ -599,7 +599,7 @@ fn main() {
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &frame.output.view,
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load, // Do not clear
Expand Down
24 changes: 14 additions & 10 deletions examples/custom_textures.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ fn main() {
// Set up window and GPU
let event_loop = EventLoop::new();

let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);

let (window, size, surface) = {
let version = env!("CARGO_PKG_VERSION");
Expand Down Expand Up @@ -54,15 +54,15 @@ fn main() {
.unwrap();

// Set up swap chain
let sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width as u32,
height: size.height as u32,
present_mode: wgpu::PresentMode::Mailbox,
};

let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
surface.configure(&device, &surface_desc);

// Set up dear imgui
let mut imgui = imgui::Context::create();
Expand Down Expand Up @@ -96,7 +96,7 @@ fn main() {
a: 1.0,
};
let renderer_config = RendererConfig {
texture_format: sc_desc.format,
texture_format: surface_desc.format,
..Default::default()
};

Expand Down Expand Up @@ -143,15 +143,15 @@ fn main() {
} => {
let size = window.inner_size();

let sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width as u32,
height: size.height as u32,
present_mode: wgpu::PresentMode::Mailbox,
};

swap_chain = device.create_swap_chain(&surface, &sc_desc);
surface.configure(&device, &surface_desc);
}
Event::WindowEvent {
event:
Expand Down Expand Up @@ -180,7 +180,7 @@ fn main() {
imgui.io_mut().update_delta_time(now - last_frame);
last_frame = now;

let frame = match swap_chain.get_current_frame() {
let frame = match surface.get_current_frame() {
Ok(frame) => frame,
Err(e) => {
eprintln!("dropped frame: {:?}", e);
Expand Down Expand Up @@ -212,10 +212,14 @@ fn main() {
platform.prepare_render(&ui, &window);
}

let view = frame
.output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &frame.output.view,
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(clear_color),
Expand Down
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