We've compiled all papers presented at CVPR’24. There are more than 120 (71+58) papers related to NeRF and 3DGS at the CVPR 2024 conference. All papers can be found at NeRF at CVPR and 3DGS at CVPR.
The following is a list of papers with code or paper.
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HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces Paper Project
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Neural Super-Resolution for Real-time Rendering with Radiance Demodulation Paper
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GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding Paper
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GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding Paper
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SANeRF-HQ: Segment Anything for NeRF in High Quality Paper Project
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Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial Imagery Project
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ADFactory: An Effective Framework for Generalizing Optical Flow with Nerf Paper
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S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes Paper Project
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Neural Super-Resolution for Real-time Rendering with Radiance Demodulation Paper
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NeRFiller: Completing Scenes via Generative 3D Inpainting Paper Project
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LAENeRF: Local Appearance Editing for Neural Radiance Fields Paper Project
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SIGNeRF: Scene Integrated Generation for Neural Radiance Fields Paper Project
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NeRF Analogies - Example-Based Visual Attribute Transfer for NeRFs Paper Project
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DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing Paper Project
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Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training Paper Project
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Geometry Transfer for Stylizing Radiance Fields Paper Project
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Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates Paper Project
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BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation Paper Project
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Cinematic Behavior Transfer via NeRF-based Differentiable Filming Paper Project
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HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses Paper Project
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DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing Paper Project
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TextNeRF: A Novel Scene-Text Image Synthesis Method based on Neural Radiance Fields Paper Project
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Unifying Correspondence, Pose and NeRF for Pose-Free Novel View Synthesis from Stereo Pairs Paper Project
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ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization Paper
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DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing Paper Project
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DaReNeRF: Direction-aware Representation for Dynamic Scenes Paper
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S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes Paper Project
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DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video Paper Project
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VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams Paper Project
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TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video Paper Project
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VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams Paper Project
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Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis? Paper
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Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields Project
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SpecNeRF: Gaussian Directional Encoding for Specular Reflections Paper Project
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Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields Paper Project
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GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding Paper
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Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields Paper Project
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WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights Paper
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IReNe: Instant Recoloring of Neural Radiance Fields Paper Project
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SOAC: Spatio-Temporal Overlap-Aware Multi-Sensor Calibration using Neural Radiance Fields Paper Project
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PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF Paper Project
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PlatoNeRF: 3D Reconstruction in Plato’s Cave via Single-View Two-Bounce Lidar Paper Project
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L0-Sampler: An L0 Model Guided Volume Sampling for NeRF Paper Project
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FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization Paper
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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction Paper Project
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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering Paper Project
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Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering Paper
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GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces Paper Project
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Mip-Splatting: Alias-free 3D Gaussian Splatting Paper Project
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GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering Paper Project
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HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting Paper
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Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis Paper Project
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3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos Paper Project
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Compact 3D Gaussian Representation for Radiance Field Paper Project
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GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis Paper Project
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ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering Paper Project
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Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling Paper Project
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Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians Paper Project
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SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting Paper Project
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Human Gaussian Splatting : Real-time Rendering of Animatable Avatars Paper
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GaussianAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh Paper Project
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GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians Paper Project
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3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting Paper Project
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GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians Paper Project
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GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning Paper Project
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GauHuman: Articulated Gaussian Splatting for Real-Time 3D Human Rendering Paper Project
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Gaussian Shadow Casting for Neural Characters Paper
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Gaussian Shell Maps for Efficient 3D Human Generation Paper Project
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HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting Paper Project
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GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting Paper Project
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GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions Paper Project
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SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes Paper Project
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SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering Paper Project
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Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis Paper Project
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Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle Paper Project
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DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes Paper Project
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4D Gaussian Splatting for Real-Time Dynamic Scene Rendering Paper Project
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Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction Paper Project
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Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models Paper Project
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GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models Paper Project
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Gaussian Shell Maps for Efficient 3D Human Generation Paper Project
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HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting Paper Project
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DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization Paper Project
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pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction Paper Project
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Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers Paper Project
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Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction Paper
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Splat-SLAM: Dense RGB-D SLAM via 3D Gaussian Splatting Paper Project
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GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting Paper