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Tweak details about codegenerator -> KSP
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ZacSweers committed Oct 24, 2024
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Expand Up @@ -142,7 +142,7 @@ these scenarios has changed the most in the move to KSP.
If you previously implemented any custom `CodeGenerator`s from Anvil, you may need to update these
too.

1. First, they must be converted to KSP if you haven't already.
1. First, they must be converted to KSP if you haven't already. Anvil K1's `CodeGenerator` API is no longer supported nor necessary, any custom code gen can just be implemented in KSP as another processor that generates code that Anvil can process in a later round.
2. If they generate code that is annotated with Anvil contributor annotations (e.g. `@ContributesTo`, `@ContributesBinding`, etc), you may need to indicate them to Anvil KSP via one of two mechanisms.

> [!IMPORTANT]
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