Updated to Swift 5.1 - thanks to @sstadelman
In iOS SCNVector3 uses Float In macOS SCNVector3 uses CGFloat
An extension of SCNVector3 written in Swift that adds helpful functions to calculate dot products, cross products etc. By using this extension you can do (almost) the same math on SCNVector3 as you can with a GLKVector3 using GLKit
It extends 'SCNVector3' so you can do:
let v1 = SCNVector3Make(0, 1, 2)
let v2 = SCNVector3Make(1, 2, 3)
let v3 = v1 + v2
let v4 = v3 * 100
println("Vector has length \(v4.length())")
let v5 = v4.normalized()
let dist = v1.distance(v2)