This is a tool made to help me create PCG tilemaps on Unity3d. The idea based on this tool is that I wanted to create a MetrodiVania with rouguelike features, things that you could usually find in games like Hades, Sundered, Dead Cells. This last game made me thinking about this kind of tool because on some interview the developer said that their maps were a hybrid between PCG and handmade, I tried to make a version that could fit my work. Hope one day to publish on unity asset store completely open source.
All features I want to create:
- Choose Height and Width
- Choose different types of PCG mode
- Change paramethers based on the PCG chosen
- Enter edit mode (it will comprehend loading an existing prefab, editing any single tile, etc.)
- JSON Exportation (castleDB integration)
- Save the tilemap as a Prefab
- Characterize your tiles in order to make a colletion for every kind of map (think about soil, walls etc. for each kind of level or area of effect you want to create, and have a collection to each category to be used for that kind of level)
- Include your own collection of tiles