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ADDED: Default game setup for "Military Conflict: Vietnam" and for "Military Conflict: Vietnam (64-bit)".
UPDATED: Default game setup for "Wilson Chronicles".
=== Decompile ===
FIXED: Does not handle "animatedfriction" section in PHY file.
If the animatedfriction section exists, then the editparams section is skipped.
This can cause this error message to appear when recompiling:
ERROR: Rotation constraint on bone "ValveBiped.Bip01_Pelvis" which has no parent!!!
FIXED: MDL 44-59 - Does not write the $worldalign command in QC file. (Thanks to Rika.)
Pull request: #30
FIXED: MDL 44-59 - Some animation SMD files have NaN due to not correctly handling the "STUDIO_FRAME_CONST_POS2" flag.
Example model: Portal 2 "player\bot_assembly\ballbot_assembler"
FIXED: MDL 44-49, 54-59 - Decompile does not write all files when an animationDesc.theName is empty string.
FIXED: MDL 44-49, 54-59 - Decompile does not write an SMD file that is named with a Windows reserved word.
FIXED: MDL 44-49, 54-59 - Flexes fail to recompile when a bodypart's basis shape key does not start with the first vertex of the global vertex list.
FIXED: MDL 44-49, 54-59 - Flexcontroller name with "-" character causes error when in QC.
FIXED: MDL 52-53 - Many, many bugs in decompiling of Titanfall and Titanfall 2 models. (Thanks to Rika.)
Pull request: #30
=== Publish ===
ADDED: Support for "Codename CURE" steam workshop.