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A 2d Point and click game made with the Godot Game Engine in a day for the ZenoJam 5(May 2022)

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BugCatcher

A 2d Point and click game made in a day for the ZenoJam 5(May 2022)

The Making

This game was made for the ZenoJam 5 after a friend of mine talked about it. The game started developement 36 hours before the jam but it took about 12 hours consecutive(as for the release of the final version) The game was made with the Godot Game Engine, other tools used were:

  • Aseprite
  • Soundtrap
  • Sfxr
  • Pixlr e

Ranking

Ranking from the gam's page

Criteria Rank Score Raw Score
Theme #25 3.808 3.933
Polishing #39 2.582 2.667
Overall #46 2.647 2.733
Fun #47 2.259 2.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Gameplay

  • Press SPACE to turn off the lights and click the bugs to catch them
  • Catching bugs will give you points and catching butterflies will remove them
  • Turning the lights off will make the bugs nd butterflies flee.
  • Let butterflies flee while catching the bugs, if a bug flees you lose(so don't turn off the lights while there's bugs)
  • Reach the score and win

Links

Itch Page for the Game

Itch Page for the Jam

Reading the Code

Please don't, just, don't. But if you really want to you should download the project and open it with godot and start from the main menu. The main menu will load a world(World.tscn) which will then load the level(named TestLevel.tscn). Note that there is a couple of singletons set up in the AutoLoad tab(basically global nodes). I will not give any other hint as to encourage people to NOT read the code, just know it works

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A 2d Point and click game made with the Godot Game Engine in a day for the ZenoJam 5(May 2022)

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