Beta 7 "Not just healbots"
Zireael07
released this
21 Mar 10:35
·
951 commits
to master
since this release
CHANGELOG:
- bug fix - FBO lua error on save load
- bug fix - Lua error & nil exp for creatures with CR in-between table values
- bug fix - character creation screen now does check if a character save already exists
- bug fix - flavored amulets spelling
- bug fix - incorporate the engine fixes for ActorSeenDisplay, making the switch work
- bug fix - shooting not using the weapon's designated crit damage
- bug fix - flyers showing for critters outside lite range
- bug fix - assassin name typo
- bug fix - charges being displayed off or not displayed at all for multiple lines of spells in a spellbook
- bug fix - training stat tracker values are now properly zeroed when increasing stat
- bug fix - no more Lua errors on right clicking talents
- bug fix - no longer having to drop the fireball on yourself
- bug fix - visited zones not being saved leading to Lua errors when changing level
- bug fix - spell failure not canceling spells properly
- bug fix - cheat resurrect no longer throws errors if you happened to die while encumbered
- bug fix - Summon Monster I works as intended
- bug fix - used up arrows and/or thrown weapons are now properly removed
- bug fix - summons' tooltips no longer throws an error [Castler]
- bug fix - mage armor spell no longer warns you when you use it on yourself [Castler]
- bug fix - map no longer going under UI on left-hand side [kudos to Castler for pointing out the fix]
- bug fix - level up achievements now achievable
- update to T-Engine 1.3.0
- make use of engine updates, including room generator & ego functions
- enable sound capabilities
- new spells - divine favor, entropic shield, doom, shield of faith, deathwatch, summon monster II,
- new feats - Master Craftsman
- new NPC: human/dwarf/drow healer, drow tavernkeeper
- sorcerers and shamans now use a spell points system instead of Vancian spellcasting
- implement room descriptions
- hirelings now use party member code from ToME
- implement vitality/wounds system
- implement metamagic feats - Extend, Empower and Maximize Spell
- implement Precise Shot and Far Shot feats
- implement Jump, Intimidate, Heal skills
- implement spell points & psionic power
- consumables now stack
- humanoid NPCs now carry food & light sources
- some animals are now neutral and vermin now constitute their own faction
- unwearable items are highlighted in red; unusable ones in blue
- drow noble house is now named after the House that inhabits it
- can now throw thrown weapons
- low Int characters get separate answers now
- log message is shown when player gains EXP
- UI improvements and bugfixes for feat select screen [Castler]
- stair tooltips show where they lead to if you've been there at least once
- AI no longer walks into chasms/lava/water
- game options screen displayed before the first level is generated
- implement talent configuration from ToME
- item creation debug screen now allows hand-picking egos to be generated
- fixes and improvements to magic item generation