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Beta 7 "Not just healbots"

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@Zireael07 Zireael07 released this 21 Mar 10:35
· 951 commits to master since this release

CHANGELOG:

  • bug fix - FBO lua error on save load
  • bug fix - Lua error & nil exp for creatures with CR in-between table values
  • bug fix - character creation screen now does check if a character save already exists
  • bug fix - flavored amulets spelling
  • bug fix - incorporate the engine fixes for ActorSeenDisplay, making the switch work
  • bug fix - shooting not using the weapon's designated crit damage
  • bug fix - flyers showing for critters outside lite range
  • bug fix - assassin name typo
  • bug fix - charges being displayed off or not displayed at all for multiple lines of spells in a spellbook
  • bug fix - training stat tracker values are now properly zeroed when increasing stat
  • bug fix - no more Lua errors on right clicking talents
  • bug fix - no longer having to drop the fireball on yourself
  • bug fix - visited zones not being saved leading to Lua errors when changing level
  • bug fix - spell failure not canceling spells properly
  • bug fix - cheat resurrect no longer throws errors if you happened to die while encumbered
  • bug fix - Summon Monster I works as intended
  • bug fix - used up arrows and/or thrown weapons are now properly removed
  • bug fix - summons' tooltips no longer throws an error [Castler]
  • bug fix - mage armor spell no longer warns you when you use it on yourself [Castler]
  • bug fix - map no longer going under UI on left-hand side [kudos to Castler for pointing out the fix]
  • bug fix - level up achievements now achievable
  • update to T-Engine 1.3.0
  • make use of engine updates, including room generator & ego functions
  • enable sound capabilities
  • new spells - divine favor, entropic shield, doom, shield of faith, deathwatch, summon monster II,
  • new feats - Master Craftsman
  • new NPC: human/dwarf/drow healer, drow tavernkeeper
  • sorcerers and shamans now use a spell points system instead of Vancian spellcasting
  • implement room descriptions
  • hirelings now use party member code from ToME
  • implement vitality/wounds system
  • implement metamagic feats - Extend, Empower and Maximize Spell
  • implement Precise Shot and Far Shot feats
  • implement Jump, Intimidate, Heal skills
  • implement spell points & psionic power
  • consumables now stack
  • humanoid NPCs now carry food & light sources
  • some animals are now neutral and vermin now constitute their own faction
  • unwearable items are highlighted in red; unusable ones in blue
  • drow noble house is now named after the House that inhabits it
  • can now throw thrown weapons
  • low Int characters get separate answers now
  • log message is shown when player gains EXP
  • UI improvements and bugfixes for feat select screen [Castler]
  • stair tooltips show where they lead to if you've been there at least once
  • AI no longer walks into chasms/lava/water
  • game options screen displayed before the first level is generated
  • implement talent configuration from ToME
  • item creation debug screen now allows hand-picking egos to be generated
  • fixes and improvements to magic item generation