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Beta 12 "Detect all of the magic"

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@Zireael07 Zireael07 released this 07 Mar 09:03
· 105 commits to master since this release

CHANGELOG:

  • bug fix - potions/wands/scrolls without effects now never happen
  • bug fix - add dummy entry to lower odds of mwk+ items
  • bug fix - fix an engine bug preventing force_ego from working
  • bug fix - rare Lua error when debug creating an item which is blocked by level_range
  • bug fix - use_simple entry from ego not being merged with the parent item
  • bug fix - typos in handle animal and stealth skills
  • bug fix - ensure every randomly generated vial has poison
  • bug fix - character sheet BAB display forgot to describe some modifiers
  • bug fix - summoned critters not having wounds and their tiles not showing
  • bug fix - typo caused some consumables' and npc tiles to not show
  • bug fix - scrolls no longer leaking info about their effects
  • bug fix - trying to pseudo-ID already ID'ed items (e.g. starting items)
  • bug fix - cross class skills max rank not getting updated
  • bug fix - overzealous filters in debug create item
  • bug fix - mails having leather paperdoll look
  • bug fix - some items not having subtypes
  • bug fix - torches are properly removed from inventory when running out of fuel
  • bug fix - resurrection diamond costing 10x too much exp
  • bug fix - monster info counts egoed monsters together with non-egoed; no longer leaks info
  • update to T-Engine 1.4.0
  • new tiles: rags, crown, circlet; various gemstones; elven cat, locathah, grimlock, aasimar, tiefling, duergar, deep gnome, azer; piranha bird, bugbear, trog, merfolk, skum; light wooden/light steel/heavy wooden shields; cord/padded/leather armor;
  • new item: rags, crown, circlet; gemstones
  • new magic properties: graceful (half ACP), featherlight (1/4 weight)
  • more potion and scroll types
  • potions now stack
  • a proper NPC egos implementation
  • use shaders for some egos
  • barbarians and fighters now get Spot as a class skill, just like Incursion
  • backgrounds reworked: now they give you a bonus feat only
  • trainer option improvements: class, skills, feats offered and dialogs respecting the limitations
  • implement detect magic
  • identify spell now takes an hour to work
  • implement school-ID'ing if your Intuition is high enough
  • implement item hardness and durability
  • mithril armors now have all the associated effects per SRD
  • implement generating specific egoed items
  • all characters now start with a random potion and a potion of cure light wounds
  • item tooltips now display average damage and % chance to crit for weapons
  • item tooltips notify you of newly picked up items
  • increase flying text size based on sensible flying text addon
  • popup feedback for skill and class tabs of level up screen
  • shortened names displayed in the equipdoll, ToME 4 style
  • ability to tag items to prevent selling/dropping them
  • shops now pay 66% price for unided items