Beta 12 "Detect all of the magic"
Zireael07
released this
07 Mar 09:03
·
105 commits
to master
since this release
CHANGELOG:
- bug fix - potions/wands/scrolls without effects now never happen
- bug fix - add dummy entry to lower odds of mwk+ items
- bug fix - fix an engine bug preventing force_ego from working
- bug fix - rare Lua error when debug creating an item which is blocked by level_range
- bug fix - use_simple entry from ego not being merged with the parent item
- bug fix - typos in handle animal and stealth skills
- bug fix - ensure every randomly generated vial has poison
- bug fix - character sheet BAB display forgot to describe some modifiers
- bug fix - summoned critters not having wounds and their tiles not showing
- bug fix - typo caused some consumables' and npc tiles to not show
- bug fix - scrolls no longer leaking info about their effects
- bug fix - trying to pseudo-ID already ID'ed items (e.g. starting items)
- bug fix - cross class skills max rank not getting updated
- bug fix - overzealous filters in debug create item
- bug fix - mails having leather paperdoll look
- bug fix - some items not having subtypes
- bug fix - torches are properly removed from inventory when running out of fuel
- bug fix - resurrection diamond costing 10x too much exp
- bug fix - monster info counts egoed monsters together with non-egoed; no longer leaks info
- update to T-Engine 1.4.0
- new tiles: rags, crown, circlet; various gemstones; elven cat, locathah, grimlock, aasimar, tiefling, duergar, deep gnome, azer; piranha bird, bugbear, trog, merfolk, skum; light wooden/light steel/heavy wooden shields; cord/padded/leather armor;
- new item: rags, crown, circlet; gemstones
- new magic properties: graceful (half ACP), featherlight (1/4 weight)
- more potion and scroll types
- potions now stack
- a proper NPC egos implementation
- use shaders for some egos
- barbarians and fighters now get Spot as a class skill, just like Incursion
- backgrounds reworked: now they give you a bonus feat only
- trainer option improvements: class, skills, feats offered and dialogs respecting the limitations
- implement detect magic
- identify spell now takes an hour to work
- implement school-ID'ing if your Intuition is high enough
- implement item hardness and durability
- mithril armors now have all the associated effects per SRD
- implement generating specific egoed items
- all characters now start with a random potion and a potion of cure light wounds
- item tooltips now display average damage and % chance to crit for weapons
- item tooltips notify you of newly picked up items
- increase flying text size based on sensible flying text addon
- popup feedback for skill and class tabs of level up screen
- shortened names displayed in the equipdoll, ToME 4 style
- ability to tag items to prevent selling/dropping them
- shops now pay 66% price for unided items