Fix missing parentheses #992
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name: 🐧 Linux Builds | |
on: | |
push: | |
branches: [ master, github_actions ] | |
pull_request: | |
branches: [ master ] | |
# Global Cache Settings | |
env: | |
SCONS_CACHE_LIMIT: 4096 | |
jobs: | |
linux: | |
runs-on: "ubuntu-20.04" | |
name: ${{matrix.name}} | |
strategy: | |
matrix: | |
include: | |
# Just to check if building still works in that version | |
- name: Editor debug build (4.0) | |
precision: single | |
target: editor | |
dev_build: yes | |
#dev_mode: yes # Flags specified manually. We want extra checks but we don't want to compile tests | |
production: no | |
executable_name: godot.linuxbsd.editor.dev.x86_64 | |
godot_base_branch: "4.0" | |
# Just to check if building works in Godot master | |
- name: Editor debug build (master) | |
precision: single | |
target: editor | |
dev_build: yes | |
#dev_mode: yes # Flags specified manually. We want extra checks but we don't want to compile tests | |
production: no | |
executable_name: godot.linuxbsd.editor.dev.x86_64 | |
godot_base_branch: "master" | |
- name: Editor debug build | |
precision: single | |
target: editor | |
dev_build: yes | |
#dev_mode: yes # Flags specified manually. We want extra checks but we don't want to compile tests | |
production: no | |
executable_name: godot.linuxbsd.editor.dev.x86_64 | |
godot_base_branch: "4.1" | |
- name: Editor build | |
precision: single | |
target: editor | |
dev_build: no | |
#dev_mode: no | |
production: yes | |
executable_name: godot.linuxbsd.editor.x86_64 | |
godot_base_branch: "4.1" | |
- name: Template build | |
precision: single | |
target: template_release | |
dev_build: no | |
#dev_mode: no | |
production: yes | |
executable_name: godot.linuxbsd.template_release.x86_64 | |
godot_base_branch: "4.1" | |
- name: Editor build with 64-bit floats | |
precision: double | |
target: editor | |
dev_build: no | |
#dev_mode: no | |
production: yes | |
executable_name: godot.linuxbsd.editor.double.x86_64 | |
godot_base_branch: "4.1" | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v3 | |
with: | |
repository: godotengine/godot | |
ref: ${{ matrix.godot_base_branch }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v3 | |
with: | |
path: modules/voxel | |
# Setup custom buildroot so we may use an old but compatible GLIBC version, while keeping recent toolchain. | |
# This allows to make production builds that are compatible with older Linux distros. | |
# TODO Enhancement: cache buildroot so future runs can use it? | |
# TODO Enhancement: make buildroot setup a self-contained step. There are bits of setup elsewhere. | |
# Currently I also setup `PATH` in the Compilation step because modifications | |
# do not persist between steps (?). I also placed this step after checkout because the checkout step changes | |
# the working directory for all following steps. | |
# TODO Bug: pkg-config wrongly points to lib instead of lib64 for arch-dependent header. | |
# Using `sed` to patch it as a workaround. | |
# See https://github.com/godotengine/buildroot/issues/6 | |
- name: Setup buildroot | |
run: | | |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 | |
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 | |
cd x86_64-godot-linux-gnu_sdk-buildroot | |
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g" | |
./relocate-sdk.sh | |
cd .. | |
# [Already provided by the custom buildroot] | |
# Azure repositories are not reliable, we need to prevent azure giving us packages. | |
# - name: Make apt sources.list use the default Ubuntu repositories | |
# run: | | |
# sudo rm -f /etc/apt/sources.list.d/* | |
# sudo cp -f misc/ci/sources.list /etc/apt/sources.list | |
# sudo apt-get update | |
# [Already provided by the custom buildroot] | |
# Install all packages (except scons) | |
# - name: Configure dependencies | |
# run: | | |
# sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ | |
# libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | |
# Upload cache on completion and check it out now | |
- name: Load .scons_cache directory | |
id: linux-cache | |
uses: actions/cache@v3 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{matrix.executable_name}}-${{matrix.godot_base_branch}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{matrix.executable_name}}-${{matrix.godot_base_branch}}-${{github.ref}}-${{github.sha}} | |
${{matrix.executable_name}}-${{matrix.godot_base_branch}}-${{github.ref}} | |
${{matrix.executable_name}}-${{matrix.godot_base_branch}} | |
# [Already provided by the custom buildroot] | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
# - name: Set up Python 3.x | |
# uses: actions/setup-python@v4 | |
# with: | |
# # Semantic version range syntax or exact version of a Python version | |
# python-version: '3.x' | |
# # Optional - x64 or x86 architecture, defaults to x64 | |
# architecture: 'x64' | |
# [Already provided by the custom buildroot] | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
# - name: Configuring Python packages | |
# run: | | |
# python -c "import sys; print(sys.version)" | |
# python -m pip install scons | |
# python --version | |
# scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compilation | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH | |
scons -j2 verbose=yes warnings=extra werror=yes platform=linuxbsd tests=no dev_build=${{matrix.dev_build}} dev_mode=yes target=${{matrix.target}} production=${{matrix.production}} precision=${{matrix.precision}} | |
# Make build available | |
- uses: actions/upload-artifact@v3 | |
if: ${{ matrix.dev_build != 'yes' }} | |
with: | |
name: ${{matrix.executable_name}} | |
path: bin/${{matrix.executable_name}} | |