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Fix compiling with latest Godot master branch
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,11 @@ | ||
#ifndef ZN_GODOT_PACKED_STRING_ARRAY_H | ||
#define ZN_GODOT_PACKED_STRING_ARRAY_H | ||
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#if defined(ZN_GODOT) | ||
#include <core/variant/variant.h> | ||
#elif defined(ZN_GODOT_EXTENSION) | ||
#include <godot_cpp/variant/packed_string_array.hpp> | ||
using namespace godot; | ||
#endif | ||
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#endif // ZN_GODOT_PACKED_STRING_ARRAY_H |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,17 @@ | ||
#ifndef ZN_GODOT_PACKED_STRING_ARRAY_FWD_H | ||
#define ZN_GODOT_PACKED_STRING_ARRAY_FWD_H | ||
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#if defined(ZN_GODOT) | ||
class String; | ||
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template <typename T> | ||
class Vector; | ||
typedef Vector<String> PackedStringArray; | ||
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#elif defined(ZN_GODOT_EXTENSION) | ||
#include "../macros.h" | ||
ZN_GODOT_FORWARD_DECLARE(PackedStringArray); | ||
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#endif | ||
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#endif // ZN_GODOT_PACKED_STRING_ARRAY_FWD_H |