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Translations - Korean (#10426)
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Psycool3695 authored Oct 16, 2024
1 parent e4be813 commit ccbbc3f
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2 changes: 2 additions & 0 deletions addons/hearing/stringtable.xml
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<Key ID="STR_ACE_Hearing_explosionDeafnessCoefficient_DisplayName">
<English>Explosion Deafness Coefficient</English>
<Japanese>爆発による難聴発生係数</Japanese>
<Korean>폭발 난청 계수</Korean>
</Key>
<Key ID="STR_ACE_Hearing_explosionDeafnessCoefficient_Description">
<English>Changes how much deafness explosions cause.\nSetting to 0 will disable explosion hearing damage.</English>
<Japanese>爆発による聴力低下の程度を変更します。\n0に設定することで爆発による聴力低下を無効化できます。</Japanese>
<Korean>폭발로 인한 청력 상실 정도를 변경합니다.\n0으로 설정하면 폭발에도 청력을 온전히 유지할 수 있습니다.</Korean>
</Key>
<Key ID="STR_ACE_Hearing_Module_Description">
<English>Controls combat deafness and ear ringing. When activated, players can be deafened when a gun is fired in their vicinity or an explosion takes place without hearing protection</English>
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3 changes: 2 additions & 1 deletion addons/hitreactions/stringtable.xml
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<Chinese>觸發倒下前最低需受到多少傷害</Chinese>
<Chinesesimp>触发倒下前最低需受到多少伤害</Chinesesimp>
<Japanese>転倒が発生するダメージの最低値</Japanese>
<Korean>넘어질 때 발생하는 최소 피해량</Korean>
<Korean>넘어지는 최소 대미지</Korean>
<German>Mindestschaden, um Sturz auszulösen</German>
<Polish>Minimalne obrażenie, żeby aktywować spadanie</Polish>
<Russian>Мин. урон для активации падения</Russian>
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<Key ID="STR_ACE_HitReactions_minDamageToTrigger_Description">
<English>If a unit takes more damage than this setting's value whilst moving on foot, they will fall over.\nIf set to -1 the mechanic is turned off.</English>
<Japanese>徒歩で移動中のユニットが設定値を超えるダメージを受けると転倒します。\n-1に設定することでこの機能を無効化できます。</Japanese>
<Korean>유닛이 도보로 이동하는 동안 이 설정 값보다 많은 대미지를 입으면 넘어집니다.\n-1로 설정하면 이 기능은 꺼집니다.</Korean>
</Key>
<Key ID="STR_ACE_HitReactions_weaponDropChanceArmHitPlayer_displayName">
<English>Player Weapon Drop Chance (Arm Hit)</English>
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