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BFT frame drop on update #1181
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We've had a previous report of this, but it got fixed when restarting the mission and we couldn't repro anymore (@bux). My guess is that's totally unrelated to the bft (other things are calculated on 1 sec intervals too). |
BTW; please follow this instructions for reporting issues: http://ace3mod.com/wiki/user/how-to-report-an-issue.html Edit the report above to comply; we specially need the rpt log |
is there any way to disable bft or change the update interval mid-mission? tried to change ace_map_bft_interval at runtime :p |
With 45 groups, after 3 minutes after fix, 45 groups seemed to stay arround 5.5ms. You can change |
Nice find @PabstMirror, gj! |
That could really be the cause of the frame drops I was experiencing. |
Thats really bad....can you point me to this code? What is it doing? It sounds like it needs some faster string functions tbh. |
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Yes, 5.5 ms seems high, but it's only done one frame a sec + the bft will be completely changed soon. |
i got a frame drop of ~30 fps when blue force tracking updates. does anyone else experience this?
i am not able to reproduce this in the editor.
Measured using
[]spawn{frames = true;while{frames} do {hintSilent format["%1", round diag_fps];sleep 0.05;}}
Symptoms:
screen freezes for ~0.1 sec exactly when the map markers update their position
Steps to reproduce:
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