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Bug report about ACE medical system #1465
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Most likely a duplicate of this: #1354 |
It is but it also contains 2 other bug reports. Could you please be more specific about the sometimes? Could you describe the situation? Got any numbers for the vitals? Also I would like an rtp log and the settings used, as well as some more concrete steps to reproduce this. @PabstMirror The issue number 3 here might be related to #1463 |
Our group can experience the second one. We can bandage all wounds, stich it up witch surgical kit (its still showing as bandaged, don't know if it should ?). Start the heart, get pulse on 90ish, refill blood, get rid of pain. Guy is completly ok but unconcious, cannot perform CPR or whatever. Sometimes works atropine overdose combined with epi. class ace_common_forceAllSettings { |
ACE3 Version: 3.0.1
Mods:
Placed ACE3 Modules:
hearing
explosive system
blue force tracking
respawn system
weather
advanced ballistics
mk6 settings
wind deflection
micro dagr map fill
medical settings
revive settings
advanced medical settings
set medic class
set medical vehicle
set medical facility
Description:
I'm not sure is it bug or not
i highly assume that it's happening because falling damage, i can rapdly seeing this symptom when people get falling damage.
Steps to reproduce:
being shot and watch the symptom
Where did the issue occur?
"Multiplay", host by in multiplay session not like TADST or other dedicated server tool
but it's also happening in dedicated server too.
RPT log file:
none
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