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Akward Sitting Positions Part 2 #1796

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bux opened this issue Jul 4, 2015 · 6 comments
Closed

Akward Sitting Positions Part 2 #1796

bux opened this issue Jul 4, 2015 · 6 comments
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@bux
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bux commented Jul 4, 2015

@jonpas
#1541

Arma 3 Dev: 909fbb5

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Description:
When sitting down on chairs positioned in a building the body clips through the ground.
ASL ATL problem?

image

Steps to reproduce:

  • Grab a chair placed in a building
  • Sit down
@bux
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bux commented Jul 4, 2015

It's even more drastical when you place the chair in the first floor:
image

@bux bux added the kind/bug label Jul 4, 2015
@bux bux added this to the 3.2.0 milestone Jul 4, 2015
@jonpas
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jonpas commented Jul 4, 2015

Looks like something I forgot to push/commit.

@gienkov
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gienkov commented Jul 4, 2015

high

@jonpas
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jonpas commented Jul 4, 2015

I blame @Glowbal for that one: #1541 (diff)
Since it's using modelToWorld which gives absolute position it needs to use setPos.

@bux
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bux commented Jul 5, 2015

@jonpas when running the chair over you keep sitting ...
2015-07-05_00003

And you can sit down on flipped chairs
2015-07-05_00004

@jonpas
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jonpas commented Jul 5, 2015

when running the chair over you keep sitting ...

Can easily fix that, but I found a problem if you are using editor for testing. For some reason comparing original position with current one in PFH and taking control of another unit in a car, as soon as you hit forward it will make the unit stand up. I have no idea why...

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