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Description:
You can't load handcuffed people into helicopters, this is because the "if" statement in the doloadcaptive.sqf checks against other variables ("helicopter_f") then canloadcaptives.sqf ("helicopter").
However looking into the config of arma 3 "helicopter_f" doesn't or no longer exists and is now "helicopter_base_F".
So the doloadcaptives.sqf will exit the script because vehicle == null.
But seeing as the canloadcaptives.sqf checks against empty cargo positions, why not set the nearestobjects command up with just "air", "land","ship".
Because anything that doesn't have a cargo place wouldn't even get the options to load.
Thank you for your time. And hope it helps.
Where did the issue occur? "Multiplayer", "Singleplayer"
The text was updated successfully, but these errors were encountered:
ACE3 Version: 3.2.1
(indicate if stable or dev, if dev indicate the commit the version is based on)
Mods:
Pbo in question:
ace_captives.pbo
Description:
You can't load handcuffed people into helicopters, this is because the "if" statement in the doloadcaptive.sqf checks against other variables ("helicopter_f") then canloadcaptives.sqf ("helicopter").
However looking into the config of arma 3 "helicopter_f" doesn't or no longer exists and is now "helicopter_base_F".
So the doloadcaptives.sqf will exit the script because vehicle == null.
But seeing as the canloadcaptives.sqf checks against empty cargo positions, why not set the nearestobjects command up with just "air", "land","ship".
Because anything that doesn't have a cargo place wouldn't even get the options to load.
Thank you for your time. And hope it helps.
Where did the issue occur?
"Multiplayer", "Singleplayer"
The text was updated successfully, but these errors were encountered: