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Cant switch gunbag weapon with active primary weapon #4119
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I can confirm the issue |
I'd 100% love this to happen, with a short progress bar. IMO the action should also be available when using regular backpacks (as long as the current weapon fits there). |
It could also be interesting to have two sizes of gunbag, not for the carried weapon but for the extra gear. The current gunbag could be considered the normal size, then there could be a larger gunbag with more "pouches" that would allow for more auxiliary gear to be carried. |
^ not gonna happen. The backpack is for carrying another weapon and nothing more |
I like it the way it is b/c it prevents people from fast swapping between long range weapon and assault rifle. IRL it takes time to swap between weapons. Place backpack on ground. Take out weapon. Put other weapon inside. Assamble or disassemble side rail component or bipod and vice versa. |
I agree that fast swapping would be unrealistic, hence my suggestion to extend the time it takes to switch the weapons in the bag. Not advocating for any kind of fast swapping, just the ability to swap without the necessity of walking about from ground pile to ground pile in orderto switch weapons. In reality, while it does take time to switch weapons to and from a gunbag, it doesn't necessarily take a large amount of space nore does it require as much physical movement as it does in the game. The primary reason for my submitting the issue was caused by a heavy increase in sniper casualties as a result of having to move about excessively in order to change primary weapons once in a hide site. |
I don't understand the complaint here. OP's sequence of events is identical to how it would have to occur in real life. You can't hold or manipulate two guns simultaneously. You would have to put one on the ground to manipulate the other in any meaningful way other than just carrying it in your hand. You certainly could not do this swap on the move. The current behavior is perfectly reasonable. |
While I dont disagree with the realism of swapping with the current system, you have to consider that this is still a game and at the end of the day you have to tailor towards that. The arma ground inventory system is clunky at best and can cause problems when switching between weapons and equipment on the ground. As I stated previously... "Not advocating for any kind of fast swapping, just the ability to swap without the necessity of walking about from ground pile to ground pile in orderto switch weapons. In reality, while it does take time to switch weapons to and from a gunbag, it doesn't necessarily take a large amount of space nore does it require as much physical movement as it does in the game. The primary reason for my submitting the issue was caused by a heavy increase in sniper casualties as a result of having to move about excessively in order to change primary weapons once in a hide site." |
Arma 3 Version: 1.62
CBA Version: 3.0.0.160713
ACE3 Version: 3.6.1
Mods:
Description Pt1:
Steps to reproduce: (aka the "dance")
Description Pt2:
Where did the issue occur?
Placed Modules:
Requested Change:
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