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People don't wake up from unconsciousness #7378
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I adjusted the unconsciousness wake up chance to 1.0 and people still did not seem to wake up. I have not tried changing the pain coefficient yet, nor did I change the Epi wake up chance. I will try these sometime soon. But my main request here is for people to be able to wake up on their own without help from others. so epipens aren't relevant to that. |
I guess the unit cannot wake up since it:
I dont think bleeding slows on its own? It might be that the system does not permit any random wakeups if nothing is made to assist the uncon unit? |
What I meant is that previously units could randomly wake up without assistance if they were hit only a few times and didn't lost too much blood previously. I would like a settings to return this behavior to the rewrite version |
I think the default random wakeup chance is too low? just tried on an AI, bandaged all wounds, no pain, full blood, epi in system, pulse 70, no wakeup. But pushing the wakeup chance up, works for me. |
With wakeup chance at 1.0. People still don't wake up on their own. But i am talking about people who are NOT stable. So they have not been bandaged or given blood or given epi. In the old system those people would wake up on their own, now they don't. |
I will add to this that over a few hours of playtime with our group, there was not one instance of spontaneous waking up as was the case before...this means that as people start to go down, and with the new procedures to wake people up taking more time rather than being able to force lightly wounded persons up with a shot of epi, it started a death spiral and we were always overrun... TBH I think we are going to simply downgrade ace until there are better parameters to control the medical rewrite because this is unplayable for small group sizes with only one or two medics. |
We have no medics, means everyone just force respawns when they get knocked. We already downgraded because of the many issues there are now. |
I think "Epinephrine Increases Wake Up Chance" is a multiplyer. If your base chance ("Uncon Wake Up Chance") is 10%, you want the multiplyer to be 10x. |
We've got it set to the max (30). |
Regardless my suggestion/request has nothing to do with epinephrine. My request is for a toggle allowing people to wake up without any help or treatment, like in the pre rewrite system. |
It would perhaps help if you had an untreated multi in addition to the existing epi multi. So everyone can set it according to their own preferences. As an example: The new multi should then have a range between 0 and 1. |
Using the function I would guess this is related; whatever normal mechanism there is for forcing a unit unconscious or awake is bypassed when falling unconscious immediately due to shock. But I'm not certain what's actually going on. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue has been automatically closed due to inactivity. |
This issue stems from the following:
The solution proposed in first message would be good. It would for a cycle or two change those limits to allow unit have brief conscious time. |
You answered a one year old resolved issue... |
Closed: Yes, Resolved: no. As far as i'm aware there has been no mention of a fix in the changelogs, although I haven't tested it in a while since we don't use regular ace anymore because of issues with the new medical system. |
Well the initial text is talking about being able to regain consciousness on your own. Currently that will not happen. Some treatment needs to be done to you. I do not think this issue is resolved. The discussion went off in the direction of fixing issues with waking up when stability was regained by treatment. That is another issue. The new medical does not permit gaining consciousness on your own if you have nothing done to you. That is the behavior OP was looking for I believe. And that issue stems from the points I laid out:
Here are the factors that make you become conscious again: |
To elaborate on the thinkin related to pain and its effects. It think the route to uncon seems to go like this:
https://github.com/acemod/ACE3/blob/8e7f9b6db53a279432a2372c04be311807d1193b/addons/medical_status/functions/fnc_hasStableVitals.sqf |
Is your enhancement related to a problem?
Unlike before the rewrite people/AI seem to never wake up on their own, and also seem to go uncon quite easily
Solution you'd like:
A setting or toggle that allows people to wake up when they are not stable.
Additional context:
For a small non milsim group having people be forced to respawn as soon as they go uncon is not very fun nor good gameplay. The previous system of people waking up on their own if they weren't very damaged worked better for this use case.
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